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authorSimon Tatham <anakin@pobox.com>2005-05-31 17:09:39 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-31 17:09:39 +0000
commit274423eaf868c4fdcff68d4825c8294b5359b170 (patch)
tree8d6fa97de2dc963c6f74c3c107475859dbbfa6ba /rect.c
parent0b5ee8f3e7b8283f06be1575e6a295f2408426b0 (diff)
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Oops! A trivial typo in obfuscate_bitmap() made the obfuscation
function rather less uniform-looking than I'd intended. I _thought_ it looked a bit fishy, but had assumed it was just the human tendency to see patterns where none exist. Now fixed, and some real test vectors confirm that this time the obfuscation function is actually what I intended it to be. This means that all masked game IDs generated before this revision are now invalid. That's a shame, but the game is only a day old and I think I can reasonably justify it as teething trouble. [originally from svn r5883]
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