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| author | Simon Tatham <anakin@pobox.com> | 2005-05-01 12:53:41 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-01 12:53:41 +0000 |
| commit | 791940b043d500c096a56d57467b4b68ea31ce1f (patch) | |
| tree | a8168dfaeb265abc278f9b9ff7897ecd0d911bb9 /rect.c | |
| parent | e72931bfe27e7d7303a22717cce05721551f3e4a (diff) | |
| download | puzzles-791940b043d500c096a56d57467b4b68ea31ce1f.zip puzzles-791940b043d500c096a56d57467b4b68ea31ce1f.tar.gz puzzles-791940b043d500c096a56d57467b4b68ea31ce1f.tar.bz2 puzzles-791940b043d500c096a56d57467b4b68ea31ce1f.tar.xz | |
Introduced a new function in every game which formats a game_state
as text. This is used by front ends to implement copy-to-clipboard.
Currently the function does nothing (and is disabled) in every game
except Solo, but it's a start.
[originally from svn r5724]
Diffstat (limited to 'rect.c')
| -rw-r--r-- | rect.c | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -997,6 +997,11 @@ static void free_game(game_state *state) sfree(state); } +static char *game_text_format(game_state *state) +{ + return NULL; +} + static unsigned char *get_correct(game_state *state) { unsigned char *ret; @@ -1614,6 +1619,7 @@ const struct game thegame = { new_game, dup_game, free_game, + FALSE, game_text_format, new_ui, free_ui, make_move, |