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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-07 23:53:36 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-15 16:24:27 +0000 |
| commit | a45f1830cf4af0fbaf2fad448f717a6458b48b24 (patch) | |
| tree | 6b8a336b682b3b6ca5404b7080e8259831893be1 /rect.c | |
| parent | 8c5279cf75e41f1ae75b2daf0d06c883a5ae0bca (diff) | |
| download | puzzles-a45f1830cf4af0fbaf2fad448f717a6458b48b24.zip puzzles-a45f1830cf4af0fbaf2fad448f717a6458b48b24.tar.gz puzzles-a45f1830cf4af0fbaf2fad448f717a6458b48b24.tar.bz2 puzzles-a45f1830cf4af0fbaf2fad448f717a6458b48b24.tar.xz | |
Explain what decode_ui() should do with invalid input
It can't signal an error, but it's worth documenting that it can
receive invalid input and should do what it can with it. I assume
that failing to decode game_ui data from a newer version generally
won't be disastrous the way failing to decode a description or move
string would be.
Diffstat (limited to 'rect.c')
0 files changed, 0 insertions, 0 deletions