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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /rect.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'rect.c')
-rw-r--r--rect.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/rect.c b/rect.c
index 2c41db8..a20cf18 100644
--- a/rect.c
+++ b/rect.c
@@ -2418,7 +2418,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
ui->cur_visible = true;
active = true;
- if (!ui->cur_dragging) return UI_UPDATE;
+ if (!ui->cur_dragging) return MOVE_UI_UPDATE;
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
} else if (IS_CURSOR_SELECT(button)) {
if (ui->drag_start_x >= 0 && !ui->cur_dragging) {
@@ -2431,7 +2431,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (!ui->cur_visible) {
assert(!ui->cur_dragging);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
erasing = (button == CURSOR_SELECT2);
@@ -2452,7 +2452,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
reset_ui(ui); /* cancel keyboard dragging */
ui->cur_dragging = false;
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
} else if (button != LEFT_DRAG && button != RIGHT_DRAG) {
return NULL;
}
@@ -2536,7 +2536,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (ret)
return ret; /* a move has been made */
else if (active)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
else
return NULL;
}