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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /rect.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'rect.c')
| -rw-r--r-- | rect.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -2418,7 +2418,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false); ui->cur_visible = true; active = true; - if (!ui->cur_dragging) return UI_UPDATE; + if (!ui->cur_dragging) return MOVE_UI_UPDATE; coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc); } else if (IS_CURSOR_SELECT(button)) { if (ui->drag_start_x >= 0 && !ui->cur_dragging) { @@ -2431,7 +2431,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, if (!ui->cur_visible) { assert(!ui->cur_dragging); ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc); erasing = (button == CURSOR_SELECT2); @@ -2452,7 +2452,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, reset_ui(ui); /* cancel keyboard dragging */ ui->cur_dragging = false; } - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button != LEFT_DRAG && button != RIGHT_DRAG) { return NULL; } @@ -2536,7 +2536,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, if (ret) return ret; /* a move has been made */ else if (active) - return UI_UPDATE; + return MOVE_UI_UPDATE; else return NULL; } |