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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 12:52:12 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 15:18:14 +0100 |
| commit | eeb2db283de9115f7256fa4cc49597d63e06b0ab (patch) | |
| tree | 48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /rect.c | |
| parent | edcf839d4c557c3993d681665829390697353344 (diff) | |
| download | puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.zip puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.gz puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.bz2 puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.xz | |
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.
A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'rect.c')
| -rw-r--r-- | rect.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -2407,7 +2407,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0); ui->cur_visible = TRUE; active = TRUE; - if (!ui->cur_dragging) return ""; + if (!ui->cur_dragging) return UI_UPDATE; coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc); } else if (IS_CURSOR_SELECT(button)) { if (ui->drag_start_x >= 0 && !ui->cur_dragging) { @@ -2420,7 +2420,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, if (!ui->cur_visible) { assert(!ui->cur_dragging); ui->cur_visible = TRUE; - return ""; + return UI_UPDATE; } coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc); erasing = (button == CURSOR_SELECT2); @@ -2441,7 +2441,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, reset_ui(ui); /* cancel keyboard dragging */ ui->cur_dragging = FALSE; } - return ""; + return UI_UPDATE; } else if (button != LEFT_DRAG && button != RIGHT_DRAG) { return NULL; } @@ -2525,7 +2525,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, if (ret) return ret; /* a move has been made */ else if (active) - return ""; /* UI activity has occurred */ + return UI_UPDATE; else return NULL; } |