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authorSimon Tatham <anakin@pobox.com>2015-10-23 19:33:52 +0100
committerSimon Tatham <anakin@pobox.com>2015-10-23 19:33:52 +0100
commitffe8639619dbccd838c5b226f84d4cf0eb99b69d (patch)
tree85280417a9d1fcf6a0e3bef3210e78c2d81715c3 /resource.h
parent3234912f921916a1b8da164fd61dc75579358577 (diff)
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Fix premature completion flash in Tracks.
Commit 44e2690ab loosened check_completion's idea of what made a square count as 'having track in it' for purposes of checking violations of the row/column counts. Unfortunately, that loosened notion also applied to the check for the game being complete - so the game would announce a win as soon as you had every square shaded, even if you hadn't actually laid all the exact track positions down. Now we separately count up the number of track-ish squares and the number of fully completed ones, and use the former for error checking and the latter for completion checking.
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