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| author | Simon Tatham <anakin@pobox.com> | 2007-07-31 17:04:20 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2007-07-31 17:04:20 +0000 |
| commit | 2842817eda5892783a8287b8d32d1b3baeb11dc8 (patch) | |
| tree | ccdaa2167735b0142ba7a6ac2124e39704c82624 /samegame.R | |
| parent | 519b7de9734a33fd7cf7560ec443a1c9b4d736e5 (diff) | |
| download | puzzles-2842817eda5892783a8287b8d32d1b3baeb11dc8.zip puzzles-2842817eda5892783a8287b8d32d1b3baeb11dc8.tar.gz puzzles-2842817eda5892783a8287b8d32d1b3baeb11dc8.tar.bz2 puzzles-2842817eda5892783a8287b8d32d1b3baeb11dc8.tar.xz | |
Experimental UI tweak enabled by a hacky environment variable:
suppress the display of `this square can't be a light' blobs in a
lit square, on the grounds that we already know _lit_ squares can't
be lights. This makes the solved game look cleaner (I've always
thought the detritus of blobs on some but not all non-light squares
looked messy), but on the other hand it's slightly jarring during
play. So I'm checking it in, but as a configurable option which is
off by default.
[originally from svn r7656]
Diffstat (limited to 'samegame.R')
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