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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2005-06-08 09:20:35 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2005-06-08 09:20:35 +0000
commit0747ab856b548038645b20604a7dd1fabed4330c (patch)
tree059fdda40139019f22179fe3864c03195a9dff67 /samegame.c
parentc7c3058b8b1e9bf98130bc3fd403aa0ef75d3ea0 (diff)
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Remove debug output.
[originally from svn r5926]
Diffstat (limited to 'samegame.c')
-rw-r--r--samegame.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/samegame.c b/samegame.c
index 572e3c3..f67b7f4 100644
--- a/samegame.c
+++ b/samegame.c
@@ -244,8 +244,6 @@ static char *new_game_desc(game_params *params, random_state *rs,
char *ret;
int n, i, j, c, retlen, *tiles;
- debug(("new_game_desc: %dx%d, %d colours",
- params->w, params->h, params->ncols));
n = params->w * params->h;
tiles = snewn(n, int);
memset(tiles, 0, n*sizeof(int));
@@ -419,7 +417,6 @@ static void sel_clear(game_ui *ui, game_state *state)
for (i = 0; i < state->n; i++)
ui->tiles[i] &= ~TILE_SELECTED;
ui->nselected = 0;
- debug(("sel_clear"));
}
@@ -443,7 +440,6 @@ static void sel_remove(game_ui *ui, game_state *state)
}
}
ui->nselected = 0;
- debug(("sel_remove: removed %d selected tiles", nremoved));
}
static void sel_expand(game_ui *ui, game_state *state, int tx, int ty)
@@ -451,7 +447,6 @@ static void sel_expand(game_ui *ui, game_state *state, int tx, int ty)
int ns = 1, nadded, x, y, c;
TILE(ui,tx,ty) |= TILE_SELECTED;
- debug(("sel_expand, selected initial tile"));
do {
nadded = 0;
@@ -491,7 +486,6 @@ static void sel_expand(game_ui *ui, game_state *state, int tx, int ty)
}
}
ns += nadded;
- debug(("sel_expand, new pass, selected %d more tiles", nadded));
} while (nadded > 0);
if (ns > 1) {
@@ -534,7 +528,6 @@ static void sg_snuggle(game_state *ret)
ndone = 0;
for (x = 0; x < ret->params.w-1; x++) {
if (sg_emptycol(ret,x) && !sg_emptycol(ret,x+1)) {
- debug(("column %d is empty, shuffling from %d", x, x+1));
ndone++;
for (y = 0; y < ret->params.h; y++) {
SWAPTILE(ret,x,y,x+1,y);
@@ -591,14 +584,12 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
dy = (button == CURSOR_DOWN) ? +1 : ((button == CURSOR_UP) ? -1 : 0);
ui->xsel = (ui->xsel + from->params.w + dx) % from->params.w;
ui->ysel = (ui->ysel + from->params.h + dy) % from->params.h;
- debug(("cursor pressed, d=(%d,%d), sel=(%d,%d)",dx,dy,ui->xsel,ui->ysel));
return ret;
} else if (button == CURSOR_SELECT || button == ' ' || button == '\r' ||
button == '\n') {
ui->displaysel = 1;
tx = ui->xsel;
ty = ui->ysel;
- debug(("cursor select, t=(%d,%d)", tx, ty));
} else
return NULL;
@@ -802,9 +793,6 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
{
int bgcolour, x, y;
- debug(("samegame redraw: dir %d, oldstate 0x%lx, animtime %f, flashtime %f",
- dir, oldstate, animtime, flashtime));
-
/* This was entirely cloned from fifteen.c; it should probably be
* moved into some generic 'draw-recessed-rectangle' utility fn. */
if (!ds->started) {