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authorSimon Tatham <anakin@pobox.com>2018-04-28 12:02:55 +0100
committerSimon Tatham <anakin@pobox.com>2018-04-28 12:06:41 +0100
commit31384ca9c04a614fc0f517a39b41c02412ef98d5 (patch)
tree6ac0e492b6ed54c6947ac904ada2409112cb7ac1 /samegame.c
parente53c097fb742ac1ec61c70e64380190c067b59d9 (diff)
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Buildscr: make long parts of the build conditionalisable.
If I want to rebuild just the Javascript puzzles (for example) in circumstances where I don't expect to need a great many edit-compile-link cycles, it's easier to get bob to do it for me than to remember how to set up the development tools on my path. But it takes ages to run the whole build script if I also have to wait for the Windows, Mac and Java puzzles to be built, not to mention the initial Unix build that runs for no purpose other than generating the icon images. So now I can run the build with various time-consuming parts conditioned out, for development purposes. Of course, the default is still to build absolutely everything.
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