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authorSimon Tatham <anakin@pobox.com>2005-06-18 08:52:50 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-18 08:52:50 +0000
commit574250995ecf9ce06f532b0972024b14355e6d43 (patch)
treea71044bfade5ae5fbacbe75f31e758ce61fbdf92 /samegame.c
parentb0df75952bb6302e79fa1fbf07f2495d8e283a9a (diff)
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Just noticed yesterday that initial window sizing is broken on
Windows for puzzles with status bars, because the initial call to check_window_size is given the window size _without_ the status bar and assumes that that has to be big enough for the whole thing _with_ the status bar, so it shrinks everything by a little bit. So now we resize the window to take account of the status bar before calling check_window_size(), and the problem seems to have gone away. [originally from svn r5975]
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