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authorFranklin Wei <franklin@rockbox.org>2020-07-06 22:06:30 -0400
committerSimon Tatham <anakin@pobox.com>2020-12-07 19:40:06 +0000
commit78bc9ea7f79f379634f822d5f95242900f5716b9 (patch)
tree20dd3aa4e3ea4025fb72953c9d9950792ada7023 /samegame.c
parent9aa7b7cdfb2bcd200f45941a58d6ae698882a2d4 (diff)
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Add method for frontends to query the backend's cursor location.
The Rockbox frontend allows games to be displayed in a "zoomed-in" state targets with small displays. Currently we use a modal interface -- a "viewing" mode in which the cursor keys are used to pan around the rendered bitmap; and an "interaction" mode that actually sends keys to the game. This commit adds a midend_get_cursor_location() function to allow the frontend to retrieve the backend's cursor location or other "region of interest" -- such as the player location in Cube or Inertia. With this information, the Rockbox frontend can now intelligently follow the cursor around in the zoomed-in state, eliminating the need for a modal interface.
Diffstat (limited to 'samegame.c')
-rw-r--r--samegame.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/samegame.c b/samegame.c
index 272c7b4..615c60e 100644
--- a/samegame.c
+++ b/samegame.c
@@ -1615,6 +1615,19 @@ static float game_flash_length(const game_state *oldstate,
return 0.0F;
}
+static void game_get_cursor_location(const game_ui *ui,
+ const game_drawstate *ds,
+ const game_state *state,
+ const game_params *params,
+ int *x, int *y, int *w, int *h)
+{
+ if(ui->displaysel) {
+ *x = COORD(ui->xsel);
+ *y = COORD(ui->ysel);
+ *w = *h = TILE_SIZE;
+ }
+}
+
static int game_status(const game_state *state)
{
/*
@@ -1673,6 +1686,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
+ game_get_cursor_location,
game_status,
false, false, game_print_size, game_print,
true, /* wants_statusbar */