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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-07-27 23:06:46 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-07-27 23:06:46 +0100 |
| commit | 9e4e15fda22e0ed8e5c6ea671f17bd76ead0d317 (patch) | |
| tree | b644300d013bacf6554235a32b4f640026eb1a7b /samegame.c | |
| parent | d4d8e5bfc878b99f422daf1ec2a7d0974698e98d (diff) | |
| download | puzzles-9e4e15fda22e0ed8e5c6ea671f17bd76ead0d317.zip puzzles-9e4e15fda22e0ed8e5c6ea671f17bd76ead0d317.tar.gz puzzles-9e4e15fda22e0ed8e5c6ea671f17bd76ead0d317.tar.bz2 puzzles-9e4e15fda22e0ed8e5c6ea671f17bd76ead0d317.tar.xz | |
Use the standard game_mkhighlight in Same Game
This should ensure that the cursor is visible on the background.
Diffstat (limited to 'samegame.c')
| -rw-r--r-- | samegame.c | 10 |
1 files changed, 1 insertions, 9 deletions
@@ -1389,7 +1389,7 @@ static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); - frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]); + game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT); ret[COL_1 * 3 + 0] = 0.0F; ret[COL_1 * 3 + 1] = 0.0F; @@ -1435,14 +1435,6 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_SEL * 3 + 1] = 1.0F; ret[COL_SEL * 3 + 2] = 1.0F; - ret[COL_HIGHLIGHT * 3 + 0] = 1.0F; - ret[COL_HIGHLIGHT * 3 + 1] = 1.0F; - ret[COL_HIGHLIGHT * 3 + 2] = 1.0F; - - ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F; - ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F; - ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F; - *ncolours = NCOLOURS; return ret; } |