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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /samegame.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'samegame.c')
-rw-r--r--samegame.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/samegame.c b/samegame.c
index f228b19..5e79115 100644
--- a/samegame.c
+++ b/samegame.c
@@ -1285,7 +1285,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
int x, int y, int button)
{
int tx, ty;
- char *ret = UI_UPDATE;
+ char *ret = MOVE_UI_UPDATE;
ui->displaysel = false;