diff options
| author | Simon Tatham <anakin@pobox.com> | 2005-07-05 18:13:31 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-05 18:13:31 +0000 |
| commit | b74dac6de22e783ac6619411743df6bca1755a8b (patch) | |
| tree | 3291c5880b6167a0af7625d399ae9093a1f1cdfa /samegame.c | |
| parent | a4e3d69de23af4597fb1fd9a465f354a06568ffe (diff) | |
| download | puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.zip puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.tar.gz puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.tar.bz2 puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.tar.xz | |
Refactored the game_size() interface, which was getting really
unpleasant and requiring lots of special cases to be taken care of
by every single game. The new interface exposes an integer `tile
size' or `scale' parameter to the midend and provides two much
simpler routines: one which computes the pixel window size given a
game_params and a tile size, and one which is given a tile size and
must set up a drawstate appropriately. All the rest of the
complexity is handled in the midend, mostly by binary search, so
grubby special cases only have to be dealt with once.
[originally from svn r6059]
Diffstat (limited to 'samegame.c')
| -rw-r--r-- | samegame.c | 41 |
1 files changed, 12 insertions, 29 deletions
@@ -686,36 +686,19 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_size(game_params *params, game_drawstate *ds, int *x, int *y, - int expand) -{ - double tsx, tsy, ts; - - /* - * We could choose the tile gap dynamically as well if we - * wanted to; for example, at low tile sizes it might be - * sensible to leave it out completely. However, for the moment - * and for the sake of simplicity I'm just going to fix it at - * 2. - */ +static void game_set_size(game_drawstate *ds, game_params *params, + int tilesize) +{ ds->tilegap = 2; + ds->tileinner = tilesize - ds->tilegap; +} - /* - * Each window dimension equals the tile size (inner plus gap) - * times the grid dimension, plus another tile size (border is - * half the width of a tile), minus one tile gap. - * - * We must cast to unsigned before adding to *x and *y, since - * they might be INT_MAX! - */ - tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0); - tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0); - - ts = min(tsx, tsy); - if (expand) - ds->tileinner = (int)(ts+0.5) - ds->tilegap; - else - ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap; +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) +{ + /* Ick: fake up tile size variables for macro expansion purposes */ + game_drawstate ads, *ds = &ads; + game_set_size(ds, params, tilesize); *x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP; *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP; @@ -1005,7 +988,7 @@ const struct game thegame = { game_changed_state, interpret_move, execute_move, - game_size, + PREFERRED_TILE_SIZE, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate, |