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authorSimon Tatham <anakin@pobox.com>2005-06-28 07:33:49 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-28 07:33:49 +0000
commitcdb8433c0a5bf546ae2f4c55bad1be064d05df3b (patch)
tree3e6026b5dde0edba0477de9d714b46c0f687e6cf /samegame.c
parent08410651e05b0723073d53e7d75174767633bf87 (diff)
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Another function pair required for serialisation; these ones save
and restore anything vitally important in the game_ui. Most of the game_ui is expected to be stuff about cursor positions and currently active mouse drags, so it absolutely _doesn't_ want to be preserved over a serialisation; but one or two things would be disorienting or outright wrong to reset, such as the Net origin position and the Mines death counter. [originally from svn r6026]
Diffstat (limited to 'samegame.c')
-rw-r--r--samegame.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/samegame.c b/samegame.c
index 95ced1a..18e461e 100644
--- a/samegame.c
+++ b/samegame.c
@@ -411,6 +411,15 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
+char *encode_ui(game_ui *ui)
+{
+ return NULL;
+}
+
+void decode_ui(game_ui *ui, char *encoding)
+{
+}
+
static void sel_clear(game_ui *ui, game_state *state)
{
int i;
@@ -999,6 +1008,8 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
+ encode_ui,
+ decode_ui,
game_changed_state,
interpret_move,
execute_move,