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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:38:35 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | de67801b0fd3dfa11777c1ef86cd617baf376b7b (patch) | |
| tree | f632daee458c8fefcfc90ff809c44672adeedaa4 /samegame.c | |
| parent | eeb2db283de9115f7256fa4cc49597d63e06b0ab (diff) | |
| download | puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.zip puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.gz puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.bz2 puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.xz | |
Use a proper union in struct config_item.
This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
Diffstat (limited to 'samegame.c')
| -rw-r--r-- | samegame.c | 28 |
1 files changed, 11 insertions, 17 deletions
@@ -241,35 +241,29 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Width"; ret[0].type = C_STRING; sprintf(buf, "%d", params->w); - ret[0].sval = dupstr(buf); - ret[0].ival = 0; + ret[0].u.string.sval = dupstr(buf); ret[1].name = "Height"; ret[1].type = C_STRING; sprintf(buf, "%d", params->h); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "No. of colours"; ret[2].type = C_STRING; sprintf(buf, "%d", params->ncols); - ret[2].sval = dupstr(buf); - ret[2].ival = 0; + ret[2].u.string.sval = dupstr(buf); ret[3].name = "Scoring system"; ret[3].type = C_CHOICES; - ret[3].sval = ":(n-1)^2:(n-2)^2"; - ret[3].ival = params->scoresub-1; + ret[3].u.choices.choicenames = ":(n-1)^2:(n-2)^2"; + ret[3].u.choices.selected = params->scoresub-1; ret[4].name = "Ensure solubility"; ret[4].type = C_BOOLEAN; - ret[4].sval = NULL; - ret[4].ival = params->soluble; + ret[4].u.boolean.bval = params->soluble; ret[5].name = NULL; ret[5].type = C_END; - ret[5].sval = NULL; - ret[5].ival = 0; return ret; } @@ -278,11 +272,11 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->w = atoi(cfg[0].sval); - ret->h = atoi(cfg[1].sval); - ret->ncols = atoi(cfg[2].sval); - ret->scoresub = cfg[3].ival + 1; - ret->soluble = cfg[4].ival; + ret->w = atoi(cfg[0].u.string.sval); + ret->h = atoi(cfg[1].u.string.sval); + ret->ncols = atoi(cfg[2].u.string.sval); + ret->scoresub = cfg[3].u.choices.selected + 1; + ret->soluble = cfg[4].u.boolean.bval; return ret; } |