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authorSimon Tatham <anakin@pobox.com>2023-02-18 07:14:05 +0000
committerSimon Tatham <anakin@pobox.com>2023-02-18 08:55:13 +0000
commit873d613dd597f550b1b64946c4577b012d61d1c9 (patch)
treee6c458a8dfc349ca4be8755f3bcc26658e0958d7 /signpost.c
parentdbced097ac16973f648ad2f024cc2302fa187578 (diff)
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Fix missing statics and #includes on variables.
After Ben fixed all the unwanted global functions by using gcc's -Wmissing-declarations to spot any that were not predeclared, I remembered that clang has -Wmissing-variable-declarations, which does the same job for global objects. Enabled it in -DSTRICT=ON, and made the code clean under it. Mostly this was just a matter of sticking 'static' on the front of things. One variable was outright removed ('verbose' in signpost.c) because after I made it static clang was then able to spot that it was also unused. The more interesting cases were the ones where declarations had to be _added_ to header files. In particular, in COMBINED builds, puzzles.h now arranges to have predeclared each 'game' structure defined by a puzzle backend. Also there's a new tiny header file gtk.h, containing the declarations of xpm_icons and n_xpm_icons which are exported by each puzzle's autogenerated icon source file and by no-icon.c. Happily even the real XPM icon files were generated by our own Perl script rather than being raw xpm output from ImageMagick, so there was no difficulty adding the corresponding #include in there.
Diffstat (limited to 'signpost.c')
-rw-r--r--signpost.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/signpost.c b/signpost.c
index c74d9d4..cdc958e 100644
--- a/signpost.c
+++ b/signpost.c
@@ -2318,8 +2318,7 @@ const struct game thegame = {
#include <time.h>
#include <stdarg.h>
-const char *quis = NULL;
-int verbose = 0;
+static const char *quis = NULL;
static void usage(FILE *out) {
fprintf(out, "usage: %s [--stdin] [--soak] [--seed SEED] <params>|<game id>\n", quis);