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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 12:52:12 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 15:18:14 +0100 |
| commit | eeb2db283de9115f7256fa4cc49597d63e06b0ab (patch) | |
| tree | 48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /signpost.c | |
| parent | edcf839d4c557c3993d681665829390697353344 (diff) | |
| download | puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.zip puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.gz puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.bz2 puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.xz | |
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.
A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'signpost.c')
| -rw-r--r-- | signpost.c | 28 |
1 files changed, 16 insertions, 12 deletions
@@ -1441,18 +1441,20 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->dx = COORD(ui->cx) + TILE_SIZE/2; ui->dy = COORD(ui->cy) + TILE_SIZE/2; } - return ""; + return UI_UPDATE; } else if (IS_CURSOR_SELECT(button)) { if (!ui->cshow) ui->cshow = 1; else if (ui->dragging) { ui->dragging = FALSE; - if (ui->sx == ui->cx && ui->sy == ui->cy) return ""; + if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE; if (ui->drag_is_from) { - if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy)) return ""; + if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy)) + return UI_UPDATE; sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, ui->cx, ui->cy); } else { - if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy)) return ""; + if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy)) + return UI_UPDATE; sprintf(buf, "L%d,%d-%d,%d", ui->cx, ui->cy, ui->sx, ui->sy); } return dupstr(buf); @@ -1464,7 +1466,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->dy = COORD(ui->cy) + TILE_SIZE/2; ui->drag_is_from = (button == CURSOR_SELECT) ? 1 : 0; } - return ""; + return UI_UPDATE; } if (IS_MOUSE_DOWN(button)) { if (ui->cshow) { @@ -1492,29 +1494,31 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->dx = mx; ui->dy = my; ui->cshow = 0; - return ""; + return UI_UPDATE; } else if (IS_MOUSE_DRAG(button) && ui->dragging) { ui->dx = mx; ui->dy = my; - return ""; + return UI_UPDATE; } else if (IS_MOUSE_RELEASE(button) && ui->dragging) { ui->dragging = FALSE; - if (ui->sx == x && ui->sy == y) return ""; /* single click */ + if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */ if (!INGRID(state, x, y)) { int si = ui->sy*w+ui->sx; if (state->prev[si] == -1 && state->next[si] == -1) - return ""; + return UI_UPDATE; sprintf(buf, "%c%d,%d", (int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy); return dupstr(buf); } if (ui->drag_is_from) { - if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y)) return ""; + if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y)) + return UI_UPDATE; sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, x, y); } else { - if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy)) return ""; + if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy)) + return UI_UPDATE; sprintf(buf, "L%d,%d-%d,%d", x, y, ui->sx, ui->sy); } return dupstr(buf); @@ -1523,7 +1527,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, else if ((button == 'x' || button == 'X') && ui->cshow) { int si = ui->cy*w + ui->cx; if (state->prev[si] == -1 && state->next[si] == -1) - return ""; + return UI_UPDATE; sprintf(buf, "%c%d,%d", (int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy); return dupstr(buf); |