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authorSimon Tatham <anakin@pobox.com>2012-09-09 18:40:12 +0000
committerSimon Tatham <anakin@pobox.com>2012-09-09 18:40:12 +0000
commit3b250baa02a7332510685948bf17576c397b8ceb (patch)
treedb43c6ec326fee66d6612e363b83e021054ec87f /slant.c
parent55748a60cbd964f697f84ed57c8fc5299406fcdf (diff)
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New rule: interpret_move() is passed a pointer to the game_drawstate
basically just so that it can divide mouse coordinates by the tile size, but is definitely not expected to _write_ to it, and it hadn't previously occurred to me that anyone might try. Therefore, interpret_move() now gets a pointer to a _const_ game_drawstate instead of a writable one. All existing puzzles cope fine with this API change (as long as the new const qualifier is also added to a couple of subfunctions to which interpret_move delegates work), except for the just-committed Undead, which somehow had ds->ascii and ui->ascii the wrong way round but is otherwise unproblematic. [originally from svn r9657]
Diffstat (limited to 'slant.c')
-rw-r--r--slant.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/slant.c b/slant.c
index 52f21d6..2f9de52 100644
--- a/slant.c
+++ b/slant.c
@@ -1666,7 +1666,7 @@ struct game_drawstate {
long *todraw;
};
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int x, int y, int button)
{
int w = state->p.w, h = state->p.h;