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| author | Simon Tatham <anakin@pobox.com> | 2013-04-12 17:11:49 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-12 17:11:49 +0000 |
| commit | 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3 (patch) | |
| tree | e1fef5c0a006feb7c2a631c7e5c81487221734d7 /solo.c | |
| parent | 383c15794a517a4e6dc0b7364edac1f7056cee82 (diff) | |
| download | puzzles-0b93de904a98f119b1a95d3a53029f1ed4bfb9b3.zip puzzles-0b93de904a98f119b1a95d3a53029f1ed4bfb9b3.tar.gz puzzles-0b93de904a98f119b1a95d3a53029f1ed4bfb9b3.tar.bz2 puzzles-0b93de904a98f119b1a95d3a53029f1ed4bfb9b3.tar.xz | |
Add 'const' to the game_params arguments in validate_desc and
new_desc. Oddities in the 'make test' output brought to my attention
that a few puzzles have been modifying their input game_params for
various reasons; they shouldn't do that, because that's the
game_params held permanently by the midend and it will affect
subsequent game generations if they modify it. So now those arguments
are const, and all the games which previously modified their
game_params now take a copy and modify that instead.
[originally from svn r9830]
Diffstat (limited to 'solo.c')
| -rw-r--r-- | solo.c | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -3063,7 +3063,8 @@ static int check_valid(int cr, struct block_structure *blocks, return TRUE; } -static int symmetries(game_params *params, int x, int y, int *output, int s) +static int symmetries(const game_params *params, int x, int y, + int *output, int s) { int c = params->c, r = params->r, cr = c*r; int i = 0; @@ -3305,7 +3306,7 @@ static int blocks_encode_space(struct block_structure *blocks) return grid_encode_space(area); } -static char *encode_puzzle_desc(game_params *params, digit *grid, +static char *encode_puzzle_desc(const game_params *params, digit *grid, struct block_structure *blocks, digit *kgrid, struct block_structure *kblocks) @@ -3548,7 +3549,7 @@ static struct block_structure *gen_killer_cages(int cr, random_state *rs, return b; } -static char *new_game_desc(game_params *params, random_state *rs, +static char *new_game_desc(const game_params *params, random_state *rs, char **aux, int interactive) { int c = params->c, r = params->r, cr = c*r; @@ -3989,7 +3990,7 @@ static char *validate_block_desc(char **pdesc, int cr, int area, return NULL; } -static char *validate_desc(game_params *params, char *desc) +static char *validate_desc(const game_params *params, char *desc) { int cr = params->c * params->r, area = cr*cr; char *err; |