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authorSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
commit0f423f0b3a0bfaaac37fa2dba23794629088836f (patch)
treed2bcaf42d70fa6d6dcff84413f84f17a123d92c9 /solo.c
parent8fa365a7b4c3f044ab6daa96a707051f091d6296 (diff)
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Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]
Diffstat (limited to 'solo.c')
-rw-r--r--solo.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/solo.c b/solo.c
index 6a964ea..3272a56 100644
--- a/solo.c
+++ b/solo.c
@@ -2121,13 +2121,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
- int dir)
+ int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate, game_state *newstate,
- int dir)
+ int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)