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| author | Simon Tatham <anakin@pobox.com> | 2009-12-20 10:01:57 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-12-20 10:01:57 +0000 |
| commit | 2bdabe31cf42b34f8d7bb6015c383482cfb5d068 (patch) | |
| tree | 3ad1cc865a62b3700838a27077b862f262138d16 /solo.c | |
| parent | 8628a0630c16bc01c1370a6cb15412dd27c33332 (diff) | |
| download | puzzles-2bdabe31cf42b34f8d7bb6015c383482cfb5d068.zip puzzles-2bdabe31cf42b34f8d7bb6015c383482cfb5d068.tar.gz puzzles-2bdabe31cf42b34f8d7bb6015c383482cfb5d068.tar.bz2 puzzles-2bdabe31cf42b34f8d7bb6015c383482cfb5d068.tar.xz | |
Jonas Koelker points out that the backspace key didn't work in GTK
Guess, because Guess expected ^H whereas GTK generated ^?. Other
puzzles that use Backspace do it by being prepared to see either,
which seems wasteful. Now the midend normalises both into ^H, so
front ends can generate whichever they like while puzzles can
safely just look for ^H.
[originally from svn r8786]
Diffstat (limited to 'solo.c')
| -rw-r--r-- | solo.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -4551,13 +4551,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, ((button >= '0' && button <= '9' && button - '0' <= cr) || (button >= 'a' && button <= 'z' && button - 'a' + 10 <= cr) || (button >= 'A' && button <= 'Z' && button - 'A' + 10 <= cr) || - button == CURSOR_SELECT2 || button == '\010' || button == '\177')) { + button == CURSOR_SELECT2 || button == '\b')) { int n = button - '0'; if (button >= 'A' && button <= 'Z') n = button - 'A' + 10; if (button >= 'a' && button <= 'z') n = button - 'a' + 10; - if (button == CURSOR_SELECT2 || button == '\010' || button == '\177') + if (button == CURSOR_SELECT2 || button == '\b') n = 0; /* |