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authorFranklin Wei <franklin@rockbox.org>2024-07-21 18:06:37 -0400
committerSimon Tatham <anakin@pobox.com>2024-07-31 23:29:00 +0100
commit5de69c22b0ff037f648a740a7c01869e78587df2 (patch)
treea4ea1196ffd2942a0937ae5d05a92710c6be6589 /solo.c
parentc010ca122f8e5a9b9828a846cbbc0d32de489b20 (diff)
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Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.
This refactors all instances of bitwise-ANDs with `~MOD_MASK'. There is a handful of more complex instances I left unchanged (in cube.c, midend.c, and twiddle.c), since those AND with `~MOD_MASK | MOD_NUM_KEYPAD' or similar. I don't think it's worth writing a macro for those cases. Also document this new macro's usage in devel.but.
Diffstat (limited to 'solo.c')
-rw-r--r--solo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/solo.c b/solo.c
index fb851ca..2445501 100644
--- a/solo.c
+++ b/solo.c
@@ -4653,7 +4653,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
int tx, ty;
char buf[80];
- button &= ~MOD_MASK;
+ button = STRIP_BUTTON_MODIFIERS(button);
tx = (x + TILE_SIZE - BORDER) / TILE_SIZE - 1;
ty = (y + TILE_SIZE - BORDER) / TILE_SIZE - 1;