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authorSimon Tatham <anakin@pobox.com>2005-06-06 11:21:36 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-06 11:21:36 +0000
commit69f7e7f8f5890946f4625fc071eb3f8313b17238 (patch)
tree6d6dfa8255a2d7a2b5a3529bb3b9a4b0f6101e66 /solo.c
parent57b3982c83694eb61dd97762ecfb3d53eeabf4f4 (diff)
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Introduce a new game backend function (there seem to have been a lot
of these recently) whose job is to update a game_ui to be consistent with a new game_state. This is called by midend.c in every situation where the current game_state changes _other_ than as a result of make_move (Undo, Redo, Restart, Solve). The introduction of this function allows a game_ui to contain information about selections or highlights within a game_state which simply wouldn't make sense when transferred to another game_state. In particular, I've used it to fix a subtle bug in Solo whereby, although you couldn't right-click to pencil-mode highlight a filled square, you could _get_ a pencil-mode highlight in a filled square if you used Undo and Redo. (Undo to before the square was filled, right-click to highlight it, then Redo. Alternatively, left-click and clear the square, right-click to highlight it, then Undo.) [originally from svn r5912]
Diffstat (limited to 'solo.c')
-rw-r--r--solo.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/solo.c b/solo.c
index 97acf76..922f748 100644
--- a/solo.c
+++ b/solo.c
@@ -1853,6 +1853,22 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
+{
+ int c = newstate->c, r = newstate->r, cr = c*r;
+ /*
+ * We prevent pencil-mode highlighting of a filled square. So
+ * if the user has just filled in a square which we had a
+ * pencil-mode highlight in (by Undo, or by Redo, or by Solve),
+ * then we cancel the highlight.
+ */
+ if (ui->hx >= 0 && ui->hy >= 0 && ui->hpencil &&
+ newstate->grid[ui->hy * cr + ui->hx] != 0) {
+ ui->hx = ui->hy = -1;
+ }
+}
+
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@@ -2278,6 +2294,7 @@ const struct game thegame = {
TRUE, game_text_format,
new_ui,
free_ui,
+ game_changed_state,
make_move,
game_size,
game_colours,