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authorSimon Tatham <anakin@pobox.com>2005-07-05 18:13:31 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-05 18:13:31 +0000
commitb74dac6de22e783ac6619411743df6bca1755a8b (patch)
tree3291c5880b6167a0af7625d399ae9093a1f1cdfa /solo.c
parenta4e3d69de23af4597fb1fd9a465f354a06568ffe (diff)
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Refactored the game_size() interface, which was getting really
unpleasant and requiring lots of special cases to be taken care of by every single game. The new interface exposes an integer `tile size' or `scale' parameter to the midend and provides two much simpler routines: one which computes the pixel window size given a game_params and a tile size, and one which is given a tile size and must set up a drawstate appropriately. All the rest of the complexity is handled in the midend, mostly by binary search, so grubby special cases only have to be dealt with once. [originally from svn r6059]
Diffstat (limited to 'solo.c')
-rw-r--r--solo.c25
1 files changed, 13 insertions, 12 deletions
diff --git a/solo.c b/solo.c
index cfbb869..9c6a1f9 100644
--- a/solo.c
+++ b/solo.c
@@ -2092,20 +2092,21 @@ static game_state *execute_move(game_state *from, char *move)
#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
-static void game_size(game_params *params, game_drawstate *ds,
- int *x, int *y, int expand)
+static void game_compute_size(game_params *params, int tilesize,
+ int *x, int *y)
{
- int c = params->c, r = params->r, cr = c*r;
- double ts;
+ /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+ struct { int tilesize; } ads, *ds = &ads;
+ ads.tilesize = tilesize;
- ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
- if (expand)
- ds->tilesize = (int)(ts+0.5);
- else
- ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
+ *x = SIZE(params->c * params->r);
+ *y = SIZE(params->c * params->r);
+}
- *x = SIZE(cr);
- *y = SIZE(cr);
+static void game_set_size(game_drawstate *ds, game_params *params,
+ int tilesize)
+{
+ ds->tilesize = tilesize;
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@ -2414,7 +2415,7 @@ const struct game thegame = {
game_changed_state,
interpret_move,
execute_move,
- game_size,
+ PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
game_colours,
game_new_drawstate,
game_free_drawstate,