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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:53:24 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | b3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch) | |
| tree | ab6151e321465c172582ca064910665f055ceec9 /tents.c | |
| parent | de67801b0fd3dfa11777c1ef86cd617baf376b7b (diff) | |
| download | puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.zip puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.gz puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.bz2 puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.xz | |
Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
Diffstat (limited to 'tents.c')
| -rw-r--r-- | tents.c | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -400,7 +400,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { /* * Generating anything under 4x4 runs into trouble of one kind @@ -1186,7 +1186,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs, return ret; } -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { int w = params->w, h = params->h; int area, i; @@ -1312,7 +1312,7 @@ static void free_game(game_state *state) } static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { int w = state->p.w, h = state->p.h; @@ -2650,7 +2650,8 @@ int main(int argc, char **argv) { game_params *p; game_state *s, *s2; - char *id = NULL, *desc, *err; + char *id = NULL, *desc; + const char *err; int grade = FALSE; int ret, diff, really_verbose = FALSE; struct solver_scratch *sc; |