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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-29 22:28:03 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-12-29 22:28:03 +0000 |
| commit | 3cb919f4f7eb8a0785ace3c750a4a33987a6eb49 (patch) | |
| tree | 44cf355f1ac7a8aaaf44db700960d158de743ddf /tracks.c | |
| parent | cdd24fd459d15b8a00498b284d00c202cf872022 (diff) | |
| download | puzzles-3cb919f4f7eb8a0785ace3c750a4a33987a6eb49.zip puzzles-3cb919f4f7eb8a0785ace3c750a4a33987a6eb49.tar.gz puzzles-3cb919f4f7eb8a0785ace3c750a4a33987a6eb49.tar.bz2 puzzles-3cb919f4f7eb8a0785ace3c750a4a33987a6eb49.tar.xz | |
Tracks: Set the grid colour based on others
COL_GRID used to be mid-way between the usual COL_BACKGROUND and
COL_TRACK_BACKGROUND. But then I changed mkhighlight() so that it
didn't make COL_BACKGROUND so dark and that made the grid lines
indistinguishable from the track background.
Now COL_GRID is generated from COL_BACKGROUND and COL_TRACK_BACKGROUND
so as long as those are sufficiently distinct from each other, COL_GRID
will be distinct from both of them.
Diffstat (limited to 'tracks.c')
| -rw-r--r-- | tracks.c | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -2515,12 +2515,13 @@ static float *game_colours(frontend *fe, int *ncolours) int i; game_mkhighlight(fe, ret, COL_BACKGROUND, -1, COL_TRACK_BACKGROUND); + colour_mix(&ret[COL_BACKGROUND*3], &ret[COL_TRACK_BACKGROUND*3], 0.5F, + &ret[COL_GRID*3]); for (i = 0; i < 3; i++) { ret[COL_TRACK_CLUE * 3 + i] = 0.0F; ret[COL_TRACK * 3 + i] = 0.5F; ret[COL_CLUE * 3 + i] = 0.0F; - ret[COL_GRID * 3 + i] = 0.75F; ret[COL_CURSOR * 3 + i] = 0.3F; ret[COL_ERROR_BACKGROUND * 3 + i] = 1.0F; } |