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authorFranklin Wei <franklin@rockbox.org>2020-07-06 22:06:30 -0400
committerSimon Tatham <anakin@pobox.com>2020-12-07 19:40:06 +0000
commit78bc9ea7f79f379634f822d5f95242900f5716b9 (patch)
tree20dd3aa4e3ea4025fb72953c9d9950792ada7023 /tracks.c
parent9aa7b7cdfb2bcd200f45941a58d6ae698882a2d4 (diff)
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Add method for frontends to query the backend's cursor location.
The Rockbox frontend allows games to be displayed in a "zoomed-in" state targets with small displays. Currently we use a modal interface -- a "viewing" mode in which the cursor keys are used to pan around the rendered bitmap; and an "interaction" mode that actually sends keys to the game. This commit adds a midend_get_cursor_location() function to allow the frontend to retrieve the backend's cursor location or other "region of interest" -- such as the player location in Cube or Inertia. With this information, the Rockbox frontend can now intelligently follow the cursor around in the zoomed-in state, eliminating the need for a modal interface.
Diffstat (limited to 'tracks.c')
-rw-r--r--tracks.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/tracks.c b/tracks.c
index 4a7e9b0..9149c2a 100644
--- a/tracks.c
+++ b/tracks.c
@@ -2854,6 +2854,37 @@ static float game_flash_length(const game_state *oldstate, const game_state *new
return 0.0F;
}
+static void game_get_cursor_location(const game_ui *ui,
+ const game_drawstate *ds,
+ const game_state *state,
+ const game_params *params,
+ int *x, int *y, int *w, int *h)
+{
+ if(ui->cursor_active) {
+ int off = HALFSZ / 4;
+ int cx = COORD(ui->curx / 2) + off;
+ int cy = COORD(ui->cury / 2) + off;
+ int cw, ch;
+ cw = ch = TILE_SIZE - (2*off) + 1;
+
+ if(ui->curx % 2 == 0) {
+ /* left border */
+ cx -= off;
+ cw = 2 * off + 1;
+ }
+ if(ui->cury % 2 == 0) {
+ /* upper border */
+ cy -= off;
+ ch = 2 * off + 1;
+ }
+
+ *x = cx;
+ *y = cy;
+ *w = cw;
+ *h = ch;
+ }
+}
+
static int game_status(const game_state *state)
{
return state->completed ? +1 : 0;
@@ -2948,6 +2979,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
+ game_get_cursor_location,
game_status,
true, false, game_print_size, game_print,
false, /* wants_statusbar */