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| author | Simon Tatham <anakin@pobox.com> | 2005-06-01 07:22:21 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-01 07:22:21 +0000 |
| commit | 42a2d7d61cff442ac67c038650f9f50cf0f19594 (patch) | |
| tree | 0a5e9b848203e0eaffc48a1c34238552fce3624e /twiddle.c | |
| parent | 5b5fc1417ba70e670d1d84fa8cae535eb4f87f23 (diff) | |
| download | puzzles-42a2d7d61cff442ac67c038650f9f50cf0f19594.zip puzzles-42a2d7d61cff442ac67c038650f9f50cf0f19594.tar.gz puzzles-42a2d7d61cff442ac67c038650f9f50cf0f19594.tar.bz2 puzzles-42a2d7d61cff442ac67c038650f9f50cf0f19594.tar.xz | |
Gareth points out that the recess highlights around the outside of
the grid, in all games that have them, are drawn incorrectly when
the grid is not square. Fixed.
[originally from svn r5893]
Diffstat (limited to 'twiddle.c')
| -rw-r--r-- | twiddle.c | 18 |
1 files changed, 11 insertions, 7 deletions
@@ -1005,7 +1005,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, bgcolour = COL_BACKGROUND; if (!ds->started) { - int coords[6]; + int coords[10]; draw_rect(fe, 0, 0, TILE_SIZE * state->w + 2 * BORDER, @@ -1021,15 +1021,19 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[1] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; coords[2] = COORD(state->w) + HIGHLIGHT_WIDTH - 1; coords[3] = COORD(0) - HIGHLIGHT_WIDTH; - coords[4] = COORD(0) - HIGHLIGHT_WIDTH; - coords[5] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; - draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT); - draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT); + coords[4] = coords[2] - TILE_SIZE; + coords[5] = coords[3] + TILE_SIZE; + coords[8] = COORD(0) - HIGHLIGHT_WIDTH; + coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; + coords[6] = coords[8] + TILE_SIZE; + coords[7] = coords[9] - TILE_SIZE; + draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT); + draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT); - draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT); + draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT); + draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT); ds->started = TRUE; } |