aboutsummaryrefslogtreecommitdiff
path: root/twiddle.c
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2005-06-01 17:47:56 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-01 17:47:56 +0000
commit50edaa578b614eb74c57a38faa2d05ab628ff81b (patch)
treea48afa49172e113d2f867f33bb8f1c216b4bda8f /twiddle.c
parentad3abd9867962c94feeb09956e53c6fde886df0e (diff)
downloadpuzzles-50edaa578b614eb74c57a38faa2d05ab628ff81b.zip
puzzles-50edaa578b614eb74c57a38faa2d05ab628ff81b.tar.gz
puzzles-50edaa578b614eb74c57a38faa2d05ab628ff81b.tar.bz2
puzzles-50edaa578b614eb74c57a38faa2d05ab628ff81b.tar.xz
Miscellaneous fixes from James Harvey's PalmOS porting work:
- fixed numerous memory leaks (not Palm-specific) - corrected a couple of 32-bit-int assumptions (vital for Palm but generally a good thing anyway) - lifted a few function pointer types into explicit typedefs (neutral for me but convenient for the source-munging Perl scripts he uses to deal with Palm code segment rules) - lifted a few function-level static arrays into global static arrays (neutral for me but apparently works round a Palm tools bug) - a couple more presets in Rectangles (so that Palm, or any other slow platform which can't handle the larger sizes easily, can still have some variety available) - in Solo, arranged a means of sharing scratch space between calls to nsolve to prevent a lot of redundant malloc/frees (gives a 10% speed increase even on existing platforms) [originally from svn r5897]
Diffstat (limited to 'twiddle.c')
-rw-r--r--twiddle.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/twiddle.c b/twiddle.c
index e66bdb0..7beedc4 100644
--- a/twiddle.c
+++ b/twiddle.c
@@ -409,7 +409,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
int k;
k = sprintf(buf, "%d%c", grid[i] / 4,
- params->orientable ? "uldr"[grid[i] & 3] : ',');
+ (char)(params->orientable ? "uldr"[grid[i] & 3] : ','));
ret = sresize(ret, retlen + k + 1, char);
strcpy(ret + retlen, buf);
@@ -764,6 +764,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
static void game_free_drawstate(game_drawstate *ds)
{
+ sfree(ds->grid);
sfree(ds);
}