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| author | Simon Tatham <anakin@pobox.com> | 2006-10-29 09:41:02 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2006-10-29 09:41:02 +0000 |
| commit | b3364419daf57fb508b907b3365d34d312fc7b07 (patch) | |
| tree | fb15fc3caac0c5eb80183334d43adc200a72a007 /unfinished/numgame.c | |
| parent | b7356cd209eb6a0b8bb153e34a9c1a5831884c7b (diff) | |
| download | puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.zip puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.tar.gz puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.tar.bz2 puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.tar.xz | |
I'm sick and tired of having unfinished puzzle code lying around on
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).
[originally from svn r6883]
Diffstat (limited to 'unfinished/numgame.c')
| -rw-r--r-- | unfinished/numgame.c | 914 |
1 files changed, 914 insertions, 0 deletions
diff --git a/unfinished/numgame.c b/unfinished/numgame.c new file mode 100644 index 0000000..e6f0985 --- /dev/null +++ b/unfinished/numgame.c @@ -0,0 +1,914 @@ +/* + * This program implements a breadth-first search which + * exhaustively solves the Countdown numbers game, and related + * games with slightly different rule sets such as `Flippo'. + * + * Currently it is simply a standalone command-line utility to + * which you provide a set of numbers and it tells you everything + * it can make together with how many different ways it can be + * made. I would like ultimately to turn it into the generator for + * a Puzzles puzzle, but I haven't even started on writing a + * Puzzles user interface yet. + */ + +/* + * TODO: + * + * - start thinking about difficulty ratings + * + anything involving associative operations will be flagged + * as many-paths because of the associative options (e.g. + * 2*3*4 can be (2*3)*4 or 2*(3*4), or indeed (2*4)*3). This + * is probably a _good_ thing, since those are unusually + * easy. + * + tree-structured calculations ((a*b)/(c+d)) have multiple + * paths because the independent branches of the tree can be + * evaluated in either order, whereas straight-line + * calculations with no branches will be considered easier. + * Can we do anything about this? It's certainly not clear to + * me that tree-structure calculations are _easier_, although + * I'm also not convinced they're harder. + * + I think for a realistic difficulty assessment we must also + * consider the `obviousness' of the arithmetic operations in + * some heuristic sense, and also (in Countdown) how many + * numbers ended up being used. + * - actually try some generations + * - at this point we're probably ready to start on the Puzzles + * integration. + */ + +#include <stdio.h> +#include <limits.h> +#include <assert.h> + +#include "puzzles.h" +#include "tree234.h" + +/* + * To search for numbers we can make, we employ a breadth-first + * search across the space of sets of input numbers. That is, for + * example, we start with the set (3,6,25,50,75,100); we apply + * moves which involve combining two numbers (e.g. adding the 50 + * and the 75 takes us to the set (3,6,25,100,125); and then we see + * if we ever end up with a set containing (say) 952. + * + * If the rules are changed so that all the numbers must be used, + * this is easy to adjust to: we simply see if we end up with a set + * containing _only_ (say) 952. + * + * Obviously, we can vary the rules about permitted arithmetic + * operations simply by altering the set of valid moves in the bfs. + * However, there's one common rule in this sort of puzzle which + * takes a little more thought, and that's _concatenation_. For + * example, if you are given (say) four 4s and required to make 10, + * you are permitted to combine two of the 4s into a 44 to begin + * with, making (44-4)/4 = 10. However, you are generally not + * allowed to concatenate two numbers that _weren't_ both in the + * original input set (you couldn't multiply two 4s to get 16 and + * then concatenate a 4 on to it to make 164), so concatenation is + * not an operation which is valid in all situations. + * + * We could enforce this restriction by storing a flag alongside + * each number indicating whether or not it's an original number; + * the rules being that concatenation of two numbers is only valid + * if they both have the original flag, and that its output _also_ + * has the original flag (so that you can concatenate three 4s into + * a 444), but that applying any other arithmetic operation clears + * the original flag on the output. However, we can get marginally + * simpler than that by observing that since concatenation has to + * happen to a number before any other operation, we can simply + * place all the concatenations at the start of the search. In + * other words, we have a global flag on an entire number _set_ + * which indicates whether we are still permitted to perform + * concatenations; if so, we can concatenate any of the numbers in + * that set. Performing any other operation clears the flag. + */ + +#define SETFLAG_CONCAT 1 /* we can do concatenation */ + +struct sets; + +struct set { + int *numbers; /* rationals stored as n,d pairs */ + short nnumbers; /* # of rationals, so half # of ints */ + short flags; /* SETFLAG_CONCAT only, at present */ + struct set *prev; /* index of ancestor set in set list */ + unsigned char pa, pb, po, pr; /* operation that got here from prev */ + int npaths; /* number of ways to reach this set */ +}; + +struct output { + int number; + struct set *set; + int index; /* which number in the set is it? */ + int npaths; /* number of ways to reach this */ +}; + +#define SETLISTLEN 1024 +#define NUMBERLISTLEN 32768 +#define OUTPUTLISTLEN 1024 +struct operation; +struct sets { + struct set **setlists; + int nsets, nsetlists, setlistsize; + tree234 *settree; + int **numberlists; + int nnumbers, nnumberlists, numberlistsize; + struct output **outputlists; + int noutputs, noutputlists, outputlistsize; + tree234 *outputtree; + const struct operation *const *ops; +}; + +#define OPFLAG_NEEDS_CONCAT 1 +#define OPFLAG_KEEPS_CONCAT 2 + +struct operation { + /* + * Most operations should be shown in the output working, but + * concatenation should not; we just take the result of the + * concatenation and assume that it's obvious how it was + * derived. + */ + int display; + + /* + * Text display of the operator. + */ + char *text; + + /* + * Flags dictating when the operator can be applied. + */ + int flags; + + /* + * Priority of the operator (for avoiding unnecessary + * parentheses when formatting it into a string). + */ + int priority; + + /* + * Associativity of the operator. Bit 0 means we need parens + * when the left operand of one of these operators is another + * instance of it, e.g. (2^3)^4. Bit 1 means we need parens + * when the right operand is another instance of the same + * operator, e.g. 2-(3-4). Thus: + * + * - this field is 0 for a fully associative operator, since + * we never need parens. + * - it's 1 for a right-associative operator. + * - it's 2 for a left-associative operator. + * - it's 3 for a _non_-associative operator (which always + * uses parens just to be sure). + */ + int assoc; + + /* + * Whether the operator is commutative. Saves time in the + * search if we don't have to try it both ways round. + */ + int commutes; + + /* + * Function which implements the operator. Returns TRUE on + * success, FALSE on failure. Takes two rationals and writes + * out a third. + */ + int (*perform)(int *a, int *b, int *output); +}; + +struct rules { + const struct operation *const *ops; + int use_all; +}; + +#define MUL(r, a, b) do { \ + (r) = (a) * (b); \ + if ((b) && (a) && (r) / (b) != (a)) return FALSE; \ +} while (0) + +#define ADD(r, a, b) do { \ + (r) = (a) + (b); \ + if ((a) > 0 && (b) > 0 && (r) < 0) return FALSE; \ + if ((a) < 0 && (b) < 0 && (r) > 0) return FALSE; \ +} while (0) + +#define OUT(output, n, d) do { \ + int g = gcd((n),(d)); \ + if ((d) < 0) g = -g; \ + (output)[0] = (n)/g; \ + (output)[1] = (d)/g; \ + assert((output)[1] > 0); \ +} while (0) + +static int gcd(int x, int y) +{ + while (x != 0 && y != 0) { + int t = x; + x = y; + y = t % y; + } + + return abs(x + y); /* i.e. whichever one isn't zero */ +} + +static int perform_add(int *a, int *b, int *output) +{ + int at, bt, tn, bn; + /* + * a0/a1 + b0/b1 = (a0*b1 + b0*a1) / (a1*b1) + */ + MUL(at, a[0], b[1]); + MUL(bt, b[0], a[1]); + ADD(tn, at, bt); + MUL(bn, a[1], b[1]); + OUT(output, tn, bn); + return TRUE; +} + +static int perform_sub(int *a, int *b, int *output) +{ + int at, bt, tn, bn; + /* + * a0/a1 - b0/b1 = (a0*b1 - b0*a1) / (a1*b1) + */ + MUL(at, a[0], b[1]); + MUL(bt, b[0], a[1]); + ADD(tn, at, -bt); + MUL(bn, a[1], b[1]); + OUT(output, tn, bn); + return TRUE; +} + +static int perform_mul(int *a, int *b, int *output) +{ + int tn, bn; + /* + * a0/a1 * b0/b1 = (a0*b0) / (a1*b1) + */ + MUL(tn, a[0], b[0]); + MUL(bn, a[1], b[1]); + OUT(output, tn, bn); + return TRUE; +} + +static int perform_div(int *a, int *b, int *output) +{ + int tn, bn; + + /* + * Division by zero is outlawed. + */ + if (b[0] == 0) + return FALSE; + + /* + * a0/a1 / b0/b1 = (a0*b1) / (a1*b0) + */ + MUL(tn, a[0], b[1]); + MUL(bn, a[1], b[0]); + OUT(output, tn, bn); + return TRUE; +} + +static int perform_exact_div(int *a, int *b, int *output) +{ + int tn, bn; + + /* + * Division by zero is outlawed. + */ + if (b[0] == 0) + return FALSE; + + /* + * a0/a1 / b0/b1 = (a0*b1) / (a1*b0) + */ + MUL(tn, a[0], b[1]); + MUL(bn, a[1], b[0]); + OUT(output, tn, bn); + + /* + * Exact division means we require the result to be an integer. + */ + return (output[1] == 1); +} + +static int perform_concat(int *a, int *b, int *output) +{ + int t1, t2, p10; + + /* + * We can't concatenate anything which isn't an integer. + */ + if (a[1] != 1 || b[1] != 1) + return FALSE; + + /* + * For concatenation, we can safely assume leading zeroes + * aren't an issue. It isn't clear whether they `should' be + * allowed, but it turns out not to matter: concatenating a + * leading zero on to a number in order to harmlessly get rid + * of the zero is never necessary because unwanted zeroes can + * be disposed of by adding them to something instead. So we + * disallow them always. + * + * The only other possibility is that you might want to + * concatenate a leading zero on to something and then + * concatenate another non-zero digit on to _that_ (to make, + * for example, 106); but that's also unnecessary, because you + * can make 106 just as easily by concatenating the 0 on to the + * _end_ of the 1 first. + */ + if (a[0] == 0) + return FALSE; + + /* + * Find the smallest power of ten strictly greater than b. This + * is the power of ten by which we'll multiply a. + * + * Special case: we must multiply a by at least 10, even if b + * is zero. + */ + p10 = 10; + while (p10 <= (INT_MAX/10) && p10 <= b[0]) + p10 *= 10; + if (p10 > INT_MAX/10) + return FALSE; /* integer overflow */ + MUL(t1, p10, a[0]); + ADD(t2, t1, b[0]); + OUT(output, t2, 1); + return TRUE; +} + +const static struct operation op_add = { + TRUE, "+", 0, 10, 0, TRUE, perform_add +}; +const static struct operation op_sub = { + TRUE, "-", 0, 10, 2, FALSE, perform_sub +}; +const static struct operation op_mul = { + TRUE, "*", 0, 20, 0, TRUE, perform_mul +}; +const static struct operation op_div = { + TRUE, "/", 0, 20, 2, FALSE, perform_div +}; +const static struct operation op_xdiv = { + TRUE, "/", 0, 20, 2, FALSE, perform_exact_div +}; +const static struct operation op_concat = { + FALSE, "", OPFLAG_NEEDS_CONCAT | OPFLAG_KEEPS_CONCAT, + 1000, 0, FALSE, perform_concat +}; + +/* + * In Countdown, divisions resulting in fractions are disallowed. + * http://www.askoxford.com/wordgames/countdown/rules/ + */ +const static struct operation *const ops_countdown[] = { + &op_add, &op_mul, &op_sub, &op_xdiv, NULL +}; +const static struct rules rules_countdown = { + ops_countdown, FALSE +}; + +/* + * A slightly different rule set which handles the reasonably well + * known puzzle of making 24 using two 3s and two 8s. For this we + * need rational rather than integer division. + */ +const static struct operation *const ops_3388[] = { + &op_add, &op_mul, &op_sub, &op_div, NULL +}; +const static struct rules rules_3388 = { + ops_3388, TRUE +}; + +/* + * A still more permissive rule set usable for the four-4s problem + * and similar things. Permits concatenation. + */ +const static struct operation *const ops_four4s[] = { + &op_add, &op_mul, &op_sub, &op_div, &op_concat, NULL +}; +const static struct rules rules_four4s = { + ops_four4s, TRUE +}; + +#define ratcmp(a,op,b) ( (long long)(a)[0] * (b)[1] op \ + (long long)(b)[0] * (a)[1] ) + +static int addtoset(struct set *set, int newnumber[2]) +{ + int i, j; + + /* Find where we want to insert the new number */ + for (i = 0; i < set->nnumbers && + ratcmp(set->numbers+2*i, <, newnumber); i++); + + /* Move everything else up */ + for (j = set->nnumbers; j > i; j--) { + set->numbers[2*j] = set->numbers[2*j-2]; + set->numbers[2*j+1] = set->numbers[2*j-1]; + } + + /* Insert the new number */ + set->numbers[2*i] = newnumber[0]; + set->numbers[2*i+1] = newnumber[1]; + + set->nnumbers++; + + return i; +} + +#define ensure(array, size, newlen, type) do { \ + if ((newlen) > (size)) { \ + (size) = (newlen) + 512; \ + (array) = sresize((array), (size), type); \ + } \ +} while (0) + +static int setcmp(void *av, void *bv) +{ + struct set *a = (struct set *)av; + struct set *b = (struct set *)bv; + int i; + + if (a->nnumbers < b->nnumbers) + return -1; + else if (a->nnumbers > b->nnumbers) + return +1; + + if (a->flags < b->flags) + return -1; + else if (a->flags > b->flags) + return +1; + + for (i = 0; i < a->nnumbers; i++) { + if (ratcmp(a->numbers+2*i, <, b->numbers+2*i)) + return -1; + else if (ratcmp(a->numbers+2*i, >, b->numbers+2*i)) + return +1; + } + + return 0; +} + +static int outputcmp(void *av, void *bv) +{ + struct output *a = (struct output *)av; + struct output *b = (struct output *)bv; + + if (a->number < b->number) + return -1; + else if (a->number > b->number) + return +1; + + return 0; +} + +static int outputfindcmp(void *av, void *bv) +{ + int *a = (int *)av; + struct output *b = (struct output *)bv; + + if (*a < b->number) + return -1; + else if (*a > b->number) + return +1; + + return 0; +} + +static void addset(struct sets *s, struct set *set, struct set *prev) +{ + struct set *s2; + int npaths = (prev ? prev->npaths : 1); + + assert(set == s->setlists[s->nsets / SETLISTLEN] + s->nsets % SETLISTLEN); + s2 = add234(s->settree, set); + if (s2 == set) { + /* + * New set added to the tree. + */ + set->prev = prev; + set->npaths = npaths; + s->nsets++; + s->nnumbers += 2 * set->nnumbers; + } else { + /* + * Rediscovered an existing set. Update its npaths only. + */ + s2->npaths += npaths; + } +} + +static struct set *newset(struct sets *s, int nnumbers, int flags) +{ + struct set *sn; + + ensure(s->setlists, s->setlistsize, s->nsets/SETLISTLEN+1, struct set *); + while (s->nsetlists <= s->nsets / SETLISTLEN) + s->setlists[s->nsetlists++] = snewn(SETLISTLEN, struct set); + sn = s->setlists[s->nsets / SETLISTLEN] + s->nsets % SETLISTLEN; + + if (s->nnumbers + nnumbers * 2 > s->nnumberlists * NUMBERLISTLEN) + s->nnumbers = s->nnumberlists * NUMBERLISTLEN; + ensure(s->numberlists, s->numberlistsize, + s->nnumbers/NUMBERLISTLEN+1, int *); + while (s->nnumberlists <= s->nnumbers / NUMBERLISTLEN) + s->numberlists[s->nnumberlists++] = snewn(NUMBERLISTLEN, int); + sn->numbers = s->numberlists[s->nnumbers / NUMBERLISTLEN] + + s->nnumbers % NUMBERLISTLEN; + + /* + * Start the set off empty. + */ + sn->nnumbers = 0; + + sn->flags = flags; + + return sn; +} + +static int addoutput(struct sets *s, struct set *ss, int index, int *n) +{ + struct output *o, *o2; + + /* + * Target numbers are always integers. + */ + if (ss->numbers[2*index+1] != 1) + return FALSE; + + ensure(s->outputlists, s->outputlistsize, s->noutputs/OUTPUTLISTLEN+1, + struct output *); + while (s->noutputlists <= s->noutputs / OUTPUTLISTLEN) + s->outputlists[s->noutputlists++] = snewn(OUTPUTLISTLEN, + struct output); + o = s->outputlists[s->noutputs / OUTPUTLISTLEN] + + s->noutputs % OUTPUTLISTLEN; + + o->number = ss->numbers[2*index]; + o->set = ss; + o->index = index; + o->npaths = ss->npaths; + o2 = add234(s->outputtree, o); + if (o2 != o) { + o2->npaths += o->npaths; + } else { + s->noutputs++; + } + *n = o->number; + return TRUE; +} + +static struct sets *do_search(int ninputs, int *inputs, + const struct rules *rules, int *target) +{ + struct sets *s; + struct set *sn; + int qpos, i; + const struct operation *const *ops = rules->ops; + + s = snew(struct sets); + s->setlists = NULL; + s->nsets = s->nsetlists = s->setlistsize = 0; + s->numberlists = NULL; + s->nnumbers = s->nnumberlists = s->numberlistsize = 0; + s->outputlists = NULL; + s->noutputs = s->noutputlists = s->outputlistsize = 0; + s->settree = newtree234(setcmp); + s->outputtree = newtree234(outputcmp); + s->ops = ops; + + /* + * Start with the input set. + */ + sn = newset(s, ninputs, SETFLAG_CONCAT); + for (i = 0; i < ninputs; i++) { + int newnumber[2]; + newnumber[0] = inputs[i]; + newnumber[1] = 1; + addtoset(sn, newnumber); + } + addset(s, sn, NULL); + + /* + * Now perform the breadth-first search: keep looping over sets + * until we run out of steam. + */ + qpos = 0; + while (qpos < s->nsets) { + struct set *ss = s->setlists[qpos / SETLISTLEN] + qpos % SETLISTLEN; + struct set *sn; + int i, j, k, m; + + /* + * Record all the valid output numbers in this state. We + * can always do this if there's only one number in the + * state; otherwise, we can only do it if we aren't + * required to use all the numbers in coming to our answer. + */ + if (ss->nnumbers == 1 || !rules->use_all) { + for (i = 0; i < ss->nnumbers; i++) { + int n; + + if (addoutput(s, ss, i, &n) && target && n == *target) + return s; + } + } + + /* + * Try every possible operation from this state. + */ + for (k = 0; ops[k] && ops[k]->perform; k++) { + if ((ops[k]->flags & OPFLAG_NEEDS_CONCAT) && + !(ss->flags & SETFLAG_CONCAT)) + continue; /* can't use this operation here */ + for (i = 0; i < ss->nnumbers; i++) { + for (j = 0; j < ss->nnumbers; j++) { + int n[2]; + + if (i == j) + continue; /* can't combine a number with itself */ + if (i > j && ops[k]->commutes) + continue; /* no need to do this both ways round */ + if (!ops[k]->perform(ss->numbers+2*i, ss->numbers+2*j, n)) + continue; /* operation failed */ + + sn = newset(s, ss->nnumbers-1, ss->flags); + + if (!(ops[k]->flags & OPFLAG_KEEPS_CONCAT)) + sn->flags &= ~SETFLAG_CONCAT; + + for (m = 0; m < ss->nnumbers; m++) { + if (m == i || m == j) + continue; + sn->numbers[2*sn->nnumbers] = ss->numbers[2*m]; + sn->numbers[2*sn->nnumbers + 1] = ss->numbers[2*m + 1]; + sn->nnumbers++; + } + sn->pa = i; + sn->pb = j; + sn->po = k; + sn->pr = addtoset(sn, n); + addset(s, sn, ss); + } + } + } + + qpos++; + } + + return s; +} + +static void free_sets(struct sets *s) +{ + int i; + + freetree234(s->settree); + freetree234(s->outputtree); + for (i = 0; i < s->nsetlists; i++) + sfree(s->setlists[i]); + sfree(s->setlists); + for (i = 0; i < s->nnumberlists; i++) + sfree(s->numberlists[i]); + sfree(s->numberlists); + for (i = 0; i < s->noutputlists; i++) + sfree(s->outputlists[i]); + sfree(s->outputlists); + sfree(s); +} + +/* + * Construct a text formula for producing a given output. + */ +void mkstring_recurse(char **str, int *len, + struct sets *s, struct set *ss, int index, + int priority, int assoc, int child) +{ + if (ss->prev && index != ss->pr) { + int pi; + + /* + * This number was passed straight down from this set's + * predecessor. Find its index in the previous set and + * recurse to there. + */ + pi = index; + assert(pi != ss->pr); + if (pi > ss->pr) + pi--; + if (pi >= min(ss->pa, ss->pb)) { + pi++; + if (pi >= max(ss->pa, ss->pb)) + pi++; + } + mkstring_recurse(str, len, s, ss->prev, pi, priority, assoc, child); + } else if (ss->prev && index == ss->pr && + s->ops[ss->po]->display) { + /* + * This number was created by a displayed operator in the + * transition from this set to its predecessor. Hence we + * write an open paren, then recurse into the first + * operand, then write the operator, then the second + * operand, and finally close the paren. + */ + char *op; + int parens, thispri, thisassoc; + + /* + * Determine whether we need parentheses. + */ + thispri = s->ops[ss->po]->priority; + thisassoc = s->ops[ss->po]->assoc; + parens = (thispri < priority || + (thispri == priority && (assoc & child))); + + if (parens) { + if (str) + *(*str)++ = '('; + if (len) + (*len)++; + } + mkstring_recurse(str, len, s, ss->prev, ss->pa, thispri, thisassoc, 1); + for (op = s->ops[ss->po]->text; *op; op++) { + if (str) + *(*str)++ = *op; + if (len) + (*len)++; + } + mkstring_recurse(str, len, s, ss->prev, ss->pb, thispri, thisassoc, 2); + if (parens) { + if (str) + *(*str)++ = ')'; + if (len) + (*len)++; + } + } else { + /* + * This number is either an original, or something formed + * by a non-displayed operator (concatenation). Either way, + * we display it as is. + */ + char buf[80], *p; + int blen; + blen = sprintf(buf, "%d", ss->numbers[2*index]); + if (ss->numbers[2*index+1] != 1) + blen += sprintf(buf+blen, "/%d", ss->numbers[2*index+1]); + assert(blen < lenof(buf)); + for (p = buf; *p; p++) { + if (str) + *(*str)++ = *p; + if (len) + (*len)++; + } + } +} +char *mkstring(struct sets *s, struct output *o) +{ + int len; + char *str, *p; + + len = 0; + mkstring_recurse(NULL, &len, s, o->set, o->index, 0, 0, 0); + str = snewn(len+1, char); + p = str; + mkstring_recurse(&p, NULL, s, o->set, o->index, 0, 0, 0); + assert(p - str <= len); + *p = '\0'; + return str; +} + +int main(int argc, char **argv) +{ + int doing_opts = TRUE; + const struct rules *rules = NULL; + char *pname = argv[0]; + int got_target = FALSE, target = 0; + int numbers[10], nnumbers = 0; + int verbose = FALSE; + int pathcounts = FALSE; + + struct output *o; + struct sets *s; + int i, start, limit; + + while (--argc) { + char *p = *++argv; + int c; + + if (doing_opts && *p == '-') { + p++; + + if (!strcmp(p, "-")) { + doing_opts = FALSE; + continue; + } else while (*p) switch (c = *p++) { + case 'C': + rules = &rules_countdown; + break; + case 'B': + rules = &rules_3388; + break; + case 'D': + rules = &rules_four4s; + break; + case 'v': + verbose = TRUE; + break; + case 'p': + pathcounts = TRUE; + break; + case 't': + { + char *v; + if (*p) { + v = p; + p = NULL; + } else if (--argc) { + v = *++argv; + } else { + fprintf(stderr, "%s: option '-%c' expects an" + " argument\n", pname, c); + return 1; + } + switch (c) { + case 't': + got_target = TRUE; + target = atoi(v); + break; + } + } + break; + default: + fprintf(stderr, "%s: option '-%c' not" + " recognised\n", pname, c); + return 1; + } + } else { + if (nnumbers >= lenof(numbers)) { + fprintf(stderr, "%s: internal limit of %d numbers exceeded\n", + pname, lenof(numbers)); + return 1; + } else { + numbers[nnumbers++] = atoi(p); + } + } + } + + if (!rules) { + fprintf(stderr, "%s: no rule set specified; use -C,-B,-D\n", pname); + return 1; + } + + if (!nnumbers) { + fprintf(stderr, "%s: no input numbers specified\n", pname); + return 1; + } + + s = do_search(nnumbers, numbers, rules, (got_target ? &target : NULL)); + + if (got_target) { + o = findrelpos234(s->outputtree, &target, outputfindcmp, + REL234_LE, &start); + if (!o) + start = -1; + o = findrelpos234(s->outputtree, &target, outputfindcmp, + REL234_GE, &limit); + if (!o) + limit = -1; + assert(start != -1 || limit != -1); + if (start == -1) + start = limit; + else if (limit == -1) + limit = start; + limit++; + } else { + start = 0; + limit = count234(s->outputtree); + } + + for (i = start; i < limit; i++) { + o = index234(s->outputtree, i); + + printf("%d", o->number); + + if (pathcounts) + printf(" [%d]", o->npaths); + + if (got_target || verbose) { + char *p = mkstring(s, o); + printf(" = %s", p); + sfree(p); + } + + printf("\n"); + } + + free_sets(s); + + return 0; +} |