aboutsummaryrefslogtreecommitdiff
path: root/unfinished
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2011-06-19 13:43:35 +0000
committerSimon Tatham <anakin@pobox.com>2011-06-19 13:43:35 +0000
commit73daff393722196bf48244ca95dd4f64a351a473 (patch)
tree7ec80b64bd497a886d3e33bdd4d666e87937e042 /unfinished
parent8dcdb33b77ebbe56d0ad385285d21344df5ac5f9 (diff)
downloadpuzzles-73daff393722196bf48244ca95dd4f64a351a473.zip
puzzles-73daff393722196bf48244ca95dd4f64a351a473.tar.gz
puzzles-73daff393722196bf48244ca95dd4f64a351a473.tar.bz2
puzzles-73daff393722196bf48244ca95dd4f64a351a473.tar.xz
Changed my mind about midend_is_solved: I've now reprototyped it as
midend_status(), and given it three return codes for win, (permanent) loss and game-still-in-play. Depending on what the front end wants to use it for, it may find any or all of these three states worth distinguishing from each other. (I suppose a further enhancement might be to add _non_-permanent loss as a fourth distinct status, to describe situations in which you can't play further without pressing Undo but doing so is not completely pointless. That might reasonably include dead-end situations in Same Game and Pegs, and blown-self-up situations in Mines and Inertia. However, I haven't done this at present.) [originally from svn r9179]
Diffstat (limited to 'unfinished')
-rw-r--r--unfinished/group.c6
-rw-r--r--unfinished/pearl.c6
-rw-r--r--unfinished/separate.c6
-rw-r--r--unfinished/slide.c6
-rw-r--r--unfinished/sokoban.c6
5 files changed, 15 insertions, 15 deletions
diff --git a/unfinished/group.c b/unfinished/group.c
index 869ff04..79bd3fa 100644
--- a/unfinished/group.c
+++ b/unfinished/group.c
@@ -1813,9 +1813,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return state->completed;
+ return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
@@ -1936,7 +1936,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
diff --git a/unfinished/pearl.c b/unfinished/pearl.c
index 843d99e..51b2ed2 100644
--- a/unfinished/pearl.c
+++ b/unfinished/pearl.c
@@ -1349,9 +1349,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return FALSE;
+ return 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
@@ -1402,7 +1402,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
diff --git a/unfinished/separate.c b/unfinished/separate.c
index b11f604..b20cb52 100644
--- a/unfinished/separate.c
+++ b/unfinished/separate.c
@@ -795,9 +795,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return FALSE;
+ return 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
@@ -848,7 +848,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
diff --git a/unfinished/slide.c b/unfinished/slide.c
index fbaa630..6fac469 100644
--- a/unfinished/slide.c
+++ b/unfinished/slide.c
@@ -2292,9 +2292,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return state->completed;
+ return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
@@ -2345,7 +2345,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c
index b389eb5..53bd3a5 100644
--- a/unfinished/sokoban.c
+++ b/unfinished/sokoban.c
@@ -1415,9 +1415,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return state->completed;
+ return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
@@ -1468,7 +1468,7 @@ const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,