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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /unfinished
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'unfinished')
-rw-r--r--unfinished/group.c10
-rw-r--r--unfinished/separate.c8
-rw-r--r--unfinished/slide.c8
-rw-r--r--unfinished/sokoban.c8
4 files changed, 21 insertions, 13 deletions
diff --git a/unfinished/group.c b/unfinished/group.c
index 7a2ffe6..dfa466d 100644
--- a/unfinished/group.c
+++ b/unfinished/group.c
@@ -1807,7 +1807,7 @@ static game_state *execute_move(const game_state *from, const char *move)
#define SIZE(w) ((w) * TILESIZE + 2*BORDER + LEGEND)
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@@ -2224,19 +2224,21 @@ static bool game_timing_state(const game_state *state, game_ui *ui)
return true;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
int pw, ph;
/*
* We use 9mm squares by default, like Solo.
*/
- game_compute_size(params, 900, &pw, &ph);
+ game_compute_size(params, 900, ui, &pw, &ph);
*x = pw / 100.0F;
*y = ph / 100.0F;
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
int w = state->par.w;
int ink = print_mono_colour(dr, 0);
diff --git a/unfinished/separate.c b/unfinished/separate.c
index cc2a6c1..635d7c6 100644
--- a/unfinished/separate.c
+++ b/unfinished/separate.c
@@ -731,7 +731,7 @@ static game_state *execute_move(const game_state *state, const char *move)
*/
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
*x = *y = 10 * tilesize; /* FIXME */
}
@@ -804,11 +804,13 @@ static bool game_timing_state(const game_state *state, game_ui *ui)
return true;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
}
diff --git a/unfinished/slide.c b/unfinished/slide.c
index e091def..6368eba 100644
--- a/unfinished/slide.c
+++ b/unfinished/slide.c
@@ -1594,7 +1594,7 @@ static game_state *execute_move(const game_state *state, const char *move)
*/
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* fool the macros */
struct dummy { int tilesize; } dummy, *ds = &dummy;
@@ -2297,11 +2297,13 @@ static bool game_timing_state(const game_state *state, game_ui *ui)
return true;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
}
diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c
index 65d1fa6..3b847af 100644
--- a/unfinished/sokoban.c
+++ b/unfinished/sokoban.c
@@ -1178,7 +1178,7 @@ static game_state *execute_move(const game_state *state, const char *move)
*/
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@@ -1419,11 +1419,13 @@ static bool game_timing_state(const game_state *state, game_ui *ui)
return true;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
}