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| author | Simon Tatham <anakin@pobox.com> | 2023-04-21 15:30:41 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-21 16:18:04 +0100 |
| commit | a4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch) | |
| tree | 43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /unfinished | |
| parent | ec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff) | |
| download | puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.zip puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.gz puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.bz2 puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.xz | |
Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
Diffstat (limited to 'unfinished')
| -rw-r--r-- | unfinished/group.c | 10 | ||||
| -rw-r--r-- | unfinished/separate.c | 8 | ||||
| -rw-r--r-- | unfinished/slide.c | 8 | ||||
| -rw-r--r-- | unfinished/sokoban.c | 8 |
4 files changed, 21 insertions, 13 deletions
diff --git a/unfinished/group.c b/unfinished/group.c index 7a2ffe6..dfa466d 100644 --- a/unfinished/group.c +++ b/unfinished/group.c @@ -1807,7 +1807,7 @@ static game_state *execute_move(const game_state *from, const char *move) #define SIZE(w) ((w) * TILESIZE + 2*BORDER + LEGEND) static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -2224,19 +2224,21 @@ static bool game_timing_state(const game_state *state, game_ui *ui) return true; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { int pw, ph; /* * We use 9mm squares by default, like Solo. */ - game_compute_size(params, 900, &pw, &ph); + game_compute_size(params, 900, ui, &pw, &ph); *x = pw / 100.0F; *y = ph / 100.0F; } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { int w = state->par.w; int ink = print_mono_colour(dr, 0); diff --git a/unfinished/separate.c b/unfinished/separate.c index cc2a6c1..635d7c6 100644 --- a/unfinished/separate.c +++ b/unfinished/separate.c @@ -731,7 +731,7 @@ static game_state *execute_move(const game_state *state, const char *move) */ static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { *x = *y = 10 * tilesize; /* FIXME */ } @@ -804,11 +804,13 @@ static bool game_timing_state(const game_state *state, game_ui *ui) return true; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { } diff --git a/unfinished/slide.c b/unfinished/slide.c index e091def..6368eba 100644 --- a/unfinished/slide.c +++ b/unfinished/slide.c @@ -1594,7 +1594,7 @@ static game_state *execute_move(const game_state *state, const char *move) */ static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* fool the macros */ struct dummy { int tilesize; } dummy, *ds = &dummy; @@ -2297,11 +2297,13 @@ static bool game_timing_state(const game_state *state, game_ui *ui) return true; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { } diff --git a/unfinished/sokoban.c b/unfinished/sokoban.c index 65d1fa6..3b847af 100644 --- a/unfinished/sokoban.c +++ b/unfinished/sokoban.c @@ -1178,7 +1178,7 @@ static game_state *execute_move(const game_state *state, const char *move) */ static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -1419,11 +1419,13 @@ static bool game_timing_state(const game_state *state, game_ui *ui) return true; } -static void game_print_size(const game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, const game_ui *ui, + float *x, float *y) { } -static void game_print(drawing *dr, const game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize) { } |