diff options
| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /unfinished | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'unfinished')
| -rw-r--r-- | unfinished/group.c | 20 | ||||
| -rw-r--r-- | unfinished/slide.c | 6 |
2 files changed, 13 insertions, 13 deletions
diff --git a/unfinished/group.c b/unfinished/group.c index 7faee89..b008e82 100644 --- a/unfinished/group.c +++ b/unfinished/group.c @@ -1519,13 +1519,13 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->drag |= 4; /* some movement has happened */ if (tcoord >= 0 && tcoord < w) { ui->dragpos = tcoord; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (IS_MOUSE_RELEASE(button)) { if (ui->drag & 4) { ui->drag = 0; /* end drag */ if (state->sequence[ui->dragpos] == ui->dragnum) - return UI_UPDATE; /* drag was a no-op overall */ + return MOVE_UI_UPDATE; /* drag was a no-op overall */ sprintf(buf, "D%d,%d", ui->dragnum, ui->dragpos); return dupstr(buf); } else { @@ -1536,7 +1536,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, state->sequence[ui->edgepos]); return dupstr(buf); } else - return UI_UPDATE; /* no-op */ + return MOVE_UI_UPDATE; /* no-op */ } } } else if (IS_MOUSE_DOWN(button)) { @@ -1559,7 +1559,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hpencil = false; } ui->hcursor = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == RIGHT_BUTTON) { /* @@ -1583,20 +1583,20 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hshow = false; } ui->hcursor = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (tx >= 0 && tx < w && ty == -1) { ui->drag = 2; ui->dragnum = state->sequence[tx]; ui->dragpos = tx; ui->edgepos = FROMCOORD(x + TILESIZE/2); - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (ty >= 0 && ty < w && tx == -1) { ui->drag = 1; ui->dragnum = state->sequence[ty]; ui->dragpos = ty; ui->edgepos = FROMCOORD(y + TILESIZE/2); - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (IS_MOUSE_DRAG(button)) { if (!ui->hpencil && @@ -1609,7 +1609,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->odx = ui->ody = 0; ui->odn = 1; } - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (IS_CURSOR_MOVE(button)) { @@ -1620,13 +1620,13 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hy = state->sequence[cy]; ui->hshow = true; ui->hcursor = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->hshow && (button == CURSOR_SELECT)) { ui->hpencil = !ui->hpencil; ui->hcursor = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->hshow && diff --git a/unfinished/slide.c b/unfinished/slide.c index c797d7e..4c4d989 100644 --- a/unfinished/slide.c +++ b/unfinished/slide.c @@ -1345,7 +1345,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, * And that's it. Update the display to reflect the start * of a drag. */ - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button == LEFT_DRAG && ui->dragging) { int dist, distlimit, dx, dy, s, px, py; @@ -1372,7 +1372,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (px >= 0 && px < w && py >= 0 && py < h && ui->reachable[py*w+px]) { ui->drag_currpos = py*w+px; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } } @@ -1389,7 +1389,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, sprintf(data, "M%d-%d", ui->drag_anchor, ui->drag_currpos); str = dupstr(data); } else - str = UI_UPDATE; + str = MOVE_UI_UPDATE; ui->dragging = false; ui->drag_anchor = ui->drag_currpos = -1; |