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authorSimon Tatham <anakin@pobox.com>2017-10-01 12:52:12 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 15:18:14 +0100
commiteeb2db283de9115f7256fa4cc49597d63e06b0ab (patch)
tree48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /unruly.c
parentedcf839d4c557c3993d681665829390697353344 (diff)
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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'unruly.c')
-rw-r--r--unruly.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/unruly.c b/unruly.c
index f418efa..51b168a 100644
--- a/unruly.c
+++ b/unruly.c
@@ -1531,7 +1531,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cx, &ui->cy, w2, h2, 0);
ui->cursor = TRUE;
- return "";
+ return UI_UPDATE;
}
/* Place one */