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| author | Simon Tatham <anakin@pobox.com> | 2008-09-13 18:29:20 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2008-09-13 18:29:20 +0000 |
| commit | 1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96 (patch) | |
| tree | 7d148a3d1d265a36957636faa3b5e7aba92bd1f9 /untangle.c | |
| parent | 5ead207060a3e1f74ad6200fdf02934457394bc2 (diff) | |
| download | puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.zip puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.tar.gz puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.tar.bz2 puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.tar.xz | |
Patch from James H providing lots more paranoid casting. Also one
actual behaviour change: Untangle now permits dragging with the
right mouse button, which has exactly the same effect as it does
with the left. (Harmless on desktop platforms, but helpful when
"right-click" is achieved by press-and-hold; now the drag takes
place even if you hesitate first.)
[originally from svn r8177]
Diffstat (limited to 'untangle.c')
| -rw-r--r-- | untangle.c | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -1000,8 +1000,8 @@ static char *solve_game(game_state *state, game_state *currstate, pts[i].d = 2; ox *= pts[i].d; oy *= pts[i].d; - pts[i].x = ox + 0.5; - pts[i].y = oy + 0.5; + pts[i].x = (long)(ox + 0.5F); + pts[i].y = (long)(oy + 0.5F); extra = sprintf(buf, ";P%d:%ld,%ld/%ld", i, pts[i].x, pts[i].y, pts[i].d); @@ -1077,7 +1077,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, { int n = state->params.n; - if (button == LEFT_BUTTON) { + if (IS_MOUSE_DOWN(button)) { int i, best; long bestd; @@ -1111,12 +1111,12 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return ""; } - } else if (button == LEFT_DRAG && ui->dragpoint >= 0) { + } else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) { ui->newpoint.x = x; ui->newpoint.y = y; ui->newpoint.d = ds->tilesize; return ""; - } else if (button == LEFT_RELEASE && ui->dragpoint >= 0) { + } else if (IS_MOUSE_RELEASE(button) && ui->dragpoint >= 0) { int p = ui->dragpoint; char buf[80]; @@ -1268,8 +1268,8 @@ static point mix(point a, point b, float distance) point ret; ret.d = a.d * b.d; - ret.x = a.x * b.d + distance * (b.x * a.d - a.x * b.d); - ret.y = a.y * b.d + distance * (b.y * a.d - a.y * b.d); + ret.x = (long)(a.x * b.d + distance * (b.x * a.d - a.x * b.d)); + ret.y = (long)(a.y * b.d + distance * (b.y * a.d - a.y * b.d)); return ret; } |