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authorSimon Tatham <anakin@pobox.com>2005-07-24 10:09:04 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-24 10:09:04 +0000
commit3b5711c6a567bf4d48822b3aa21f2a0080e3aa25 (patch)
treef02570b2be10678f4d3bdc3afb217c7035665fb7 /untangle.c
parent4da39de2829b9021e8a14f9309892b02580f3682 (diff)
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Another diagnostic mode for Untangle: if compiled with
`-DSHOW_CROSSINGS', it will show each edge in red if it is crossed by anything, and in black otherwise. Distracting and not particularly useful during play, but occasionally handy for debugging cross(). [originally from svn r6136]
Diffstat (limited to 'untangle.c')
-rw-r--r--untangle.c102
1 files changed, 73 insertions, 29 deletions
diff --git a/untangle.c b/untangle.c
index 901bcf4..6bb010f 100644
--- a/untangle.c
+++ b/untangle.c
@@ -38,6 +38,9 @@
enum {
COL_BACKGROUND,
COL_LINE,
+#ifdef SHOW_CROSSINGS
+ COL_CROSSEDLINE,
+#endif
COL_OUTLINE,
COL_POINT,
COL_DRAGPOINT,
@@ -78,6 +81,9 @@ struct game_state {
game_params params;
int w, h; /* extent of coordinate system only */
point *pts;
+#ifdef SHOW_CROSSINGS
+ int *crosses; /* mark edges which are crossed */
+#endif
struct graph *graph;
int completed, cheated, just_solved;
};
@@ -657,6 +663,49 @@ static char *validate_desc(game_params *params, char *desc)
return NULL;
}
+static void mark_crossings(game_state *state)
+{
+ int ok = TRUE;
+ int i, j;
+ edge *e, *e2;
+
+#ifdef SHOW_CROSSINGS
+ for (i = 0; (e = index234(state->graph->edges, i)) != NULL; i++)
+ state->crosses[i] = FALSE;
+#endif
+
+ /*
+ * Check correctness: for every pair of edges, see whether they
+ * cross.
+ */
+ for (i = 0; (e = index234(state->graph->edges, i)) != NULL; i++) {
+ for (j = i+1; (e2 = index234(state->graph->edges, j)) != NULL; j++) {
+ if (e2->a == e->a || e2->a == e->b ||
+ e2->b == e->a || e2->b == e->b)
+ continue;
+ if (cross(state->pts[e2->a], state->pts[e2->b],
+ state->pts[e->a], state->pts[e->b])) {
+ ok = FALSE;
+#ifdef SHOW_CROSSINGS
+ state->crosses[i] = state->crosses[j] = TRUE;
+#else
+ goto done; /* multi-level break - sorry */
+#endif
+ }
+ }
+ }
+
+ /*
+ * e == NULL if we've gone through all the edge pairs
+ * without finding a crossing.
+ */
+#ifndef SHOW_CROSSINGS
+ done:
+#endif
+ if (ok)
+ state->completed = TRUE;
+}
+
static game_state *new_game(midend_data *me, game_params *params, char *desc)
{
int n = params->n;
@@ -670,7 +719,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
state->graph = snew(struct graph);
state->graph->refcount = 1;
state->graph->edges = newtree234(edgecmp);
- state->completed = state->cheated = state->just_solved = FALSE;
+ state->cheated = state->just_solved = FALSE;
while (*desc) {
a = atoi(desc);
@@ -688,6 +737,11 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
addedge(state->graph->edges, a, b);
}
+#ifdef SHOW_CROSSINGS
+ state->crosses = snewn(count234(state->graph->edges), int);
+#endif
+ mark_crossings(state); /* sets up `crosses' and `completed' */
+
return state;
}
@@ -706,6 +760,11 @@ static game_state *dup_game(game_state *state)
ret->completed = state->completed;
ret->cheated = state->cheated;
ret->just_solved = state->just_solved;
+#ifdef SHOW_CROSSINGS
+ ret->crosses = snewn(count234(ret->graph->edges), int);
+ memcpy(ret->crosses, state->crosses,
+ count234(ret->graph->edges) * sizeof(int));
+#endif
return ret;
}
@@ -1019,33 +1078,7 @@ static game_state *execute_move(game_state *state, char *move)
}
}
- /*
- * Check correctness: for every pair of edges, see whether they
- * cross.
- */
- if (!ret->completed) {
- int i, j;
- edge *e, *e2;
-
- for (i = 0; (e = index234(ret->graph->edges, i)) != NULL; i++) {
- for (j = i+1; (e2 = index234(ret->graph->edges, j)) != NULL; j++) {
- if (e2->a == e->a || e2->a == e->b ||
- e2->b == e->a || e2->b == e->b)
- continue;
- if (cross(ret->pts[e2->a], ret->pts[e2->b],
- ret->pts[e->a], ret->pts[e->b]))
- break;
- }
- if (e2)
- break;
- }
-
- /*
- * e == NULL if we've gone through all the edge pairs
- * without finding a crossing.
- */
- ret->completed = (e == NULL);
- }
+ mark_crossings(ret);
return ret;
}
@@ -1076,6 +1109,12 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
ret[COL_LINE * 3 + 1] = 0.0F;
ret[COL_LINE * 3 + 2] = 0.0F;
+#ifdef SHOW_CROSSINGS
+ ret[COL_CROSSEDLINE * 3 + 0] = 1.0F;
+ ret[COL_CROSSEDLINE * 3 + 1] = 0.0F;
+ ret[COL_CROSSEDLINE * 3 + 2] = 0.0F;
+#endif
+
ret[COL_OUTLINE * 3 + 0] = 0.0F;
ret[COL_OUTLINE * 3 + 1] = 0.0F;
ret[COL_OUTLINE * 3 + 2] = 0.0F;
@@ -1179,7 +1218,12 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
x2 = p2.x * ds->tilesize / p2.d;
y2 = p2.y * ds->tilesize / p2.d;
- draw_line(fe, x1, y1, x2, y2, COL_LINE);
+ draw_line(fe, x1, y1, x2, y2,
+#ifdef SHOW_CROSSINGS
+ (oldstate?oldstate:state)->crosses[i] ?
+ COL_CROSSEDLINE :
+#endif
+ COL_LINE);
}
/*