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| author | Simon Tatham <anakin@pobox.com> | 2005-06-07 17:57:50 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-07 17:57:50 +0000 |
| commit | 02035753f817173a6861d1fc4bec437508cec42d (patch) | |
| tree | ce9bd77bcb19939150b2ffc7b53e2cd599016dd8 /windows.c | |
| parent | 69f7e7f8f5890946f4625fc071eb3f8313b17238 (diff) | |
| download | puzzles-02035753f817173a6861d1fc4bec437508cec42d.zip puzzles-02035753f817173a6861d1fc4bec437508cec42d.tar.gz puzzles-02035753f817173a6861d1fc4bec437508cec42d.tar.bz2 puzzles-02035753f817173a6861d1fc4bec437508cec42d.tar.xz | |
All the games in this collection have always defined their graphics
in terms of a constant TILE_SIZE (or equivalent). Here's a
surprisingly small patch which switches this constant into a
run-time variable.
The only observable behaviour change should be on Windows, which
physically does not permit the creation of windows larger than the
screen; if you try to create a puzzle (Net makes this plausible)
large enough to encounter this restriction, the Windows front end
should automatically re-adjust the puzzle's tile size so that it
does fit within the available space.
On GTK, I haven't done this, on the grounds that X _does_ permit
windows larger than the screen, and many X window managers already
provide the means to navigate around such a window. Gareth said he'd
rather navigate around a huge Net window than have it shrunk to fit
on one screen. I'm uncertain that this makes sense for all puzzles -
Pattern in particular strikes me as something that might be better
off shrunk to fit - so I may have to change policy later or make it
configurable.
On OS X, I also haven't done automatic shrinkage to fit on one
screen, largely because I didn't have the courage to address the
question of multiple monitors and what that means for the entire
concept :-)
[originally from svn r5913]
Diffstat (limited to 'windows.c')
| -rw-r--r-- | windows.c | 82 |
1 files changed, 65 insertions, 17 deletions
@@ -19,6 +19,7 @@ #include <ctype.h> #include <stdarg.h> #include <stdlib.h> +#include <limits.h> #include <time.h> #include "puzzles.h" @@ -406,11 +407,57 @@ static void find_help_file(frontend *fe) } } +static void check_window_size(frontend *fe, int *px, int *py) +{ + RECT r; + int x, y, sy; + + if (fe->statusbar) { + RECT sr; + GetWindowRect(fe->statusbar, &sr); + sy = sr.bottom - sr.top; + } else { + sy = 0; + } + + /* + * See if we actually got the window size we wanted, and adjust + * the puzzle size if not. + */ + GetClientRect(fe->hwnd, &r); + x = r.right - r.left; + y = r.bottom - r.top - sy; + midend_size(fe->me, &x, &y, FALSE); + if (x != r.right - r.left || y != r.bottom - r.top) { + /* + * Resize the window, now we know what size we _really_ + * want it to be. + */ + r.left = r.top = 0; + r.right = x; + r.bottom = y + sy; + AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~ + (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), + TRUE, 0); + SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top, + SWP_NOMOVE | SWP_NOZORDER); + } + + if (fe->statusbar) { + GetClientRect(fe->hwnd, &r); + SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left, + sy, SWP_NOZORDER); + } + + *px = x; + *py = y; +} + static frontend *new_window(HINSTANCE inst, char *game_id, char **error) { frontend *fe; int x, y; - RECT r, sr; + RECT r; HDC hdc; fe = snew(frontend); @@ -431,7 +478,6 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) fe->inst = inst; midend_new_game(fe->me); - midend_size(fe->me, &x, &y); fe->timer = 0; @@ -459,6 +505,9 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) } } + x = y = INT_MAX; /* find puzzle's preferred size */ + midend_size(fe->me, &x, &y, FALSE); + r.left = r.top = 0; r.right = x; r.bottom = y; @@ -473,6 +522,14 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) r.right - r.left, r.bottom - r.top, NULL, NULL, inst, NULL); + if (midend_wants_statusbar(fe->me)) + fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh", + WS_CHILD | WS_VISIBLE, + 0, 0, 0, 0, /* status bar does these */ + fe->hwnd, NULL, inst, NULL); + else + fe->statusbar = NULL; + { HMENU bar = CreateMenu(); HMENU menu = CreateMenu(); @@ -541,20 +598,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) SetMenu(fe->hwnd, bar); } - if (midend_wants_statusbar(fe->me)) { - fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh", - WS_CHILD | WS_VISIBLE, - 0, 0, 0, 0, /* status bar does these */ - fe->hwnd, NULL, inst, NULL); - GetWindowRect(fe->statusbar, &sr); - SetWindowPos(fe->hwnd, NULL, 0, 0, - r.right - r.left, r.bottom - r.top + sr.bottom - sr.top, - SWP_NOMOVE | SWP_NOZORDER); - SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top, - SWP_NOZORDER); - } else { - fe->statusbar = NULL; - } + check_window_size(fe, &x, &y); hdc = GetDC(fe->hwnd); fe->bitmap = CreateCompatibleBitmap(hdc, x, y); @@ -1075,7 +1119,8 @@ static void new_game_type(frontend *fe) int x, y; midend_new_game(fe->me); - midend_size(fe->me, &x, &y); + x = y = INT_MAX; + midend_size(fe->me, &x, &y, FALSE); r.left = r.top = 0; r.right = x; @@ -1094,6 +1139,9 @@ static void new_game_type(frontend *fe) r.right - r.left, r.bottom - r.top + sr.bottom - sr.top, SWP_NOMOVE | SWP_NOZORDER); + + check_window_size(fe, &x, &y); + if (fe->statusbar != NULL) SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top, SWP_NOZORDER); |