diff options
| author | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
| commit | a7431c0b7ce232f296ebcd70172ca64e58300105 (patch) | |
| tree | 8f02add581cf4b0d0d69d4ad5490b124a322a0ad /windows.c | |
| parent | c6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff) | |
| download | puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.zip puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.gz puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.bz2 puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.xz | |
New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent
to the clipboard. For instance, if a game were to support playing on
a square grid and on other kinds of grid such as hexagonal, then it
might reasonably feel that only the former could be sensibly
rendered in ASCII art; so it can now arrange for the "Copy" menu
item to be greyed out depending on the game_params.
To do this I've introduced a new backend function
(can_format_as_text_now()), and renamed the existing static backend
field "can_format_as_text" to "can_format_as_text_ever". The latter
will cause compile errors for anyone maintaining a third-party front
end; if any such person is reading this, I apologise to them for the
inconvenience, but I did do it deliberately so that they'd know to
update their front end.
As yet, no checked-in game actually uses this feature; all current
games can still either copy always or copy never.
[originally from svn r8161]
Diffstat (limited to 'windows.c')
| -rw-r--r-- | windows.c | 15 |
1 files changed, 13 insertions, 2 deletions
@@ -195,7 +195,7 @@ struct frontend { HBRUSH *brushes; HPEN *pens; HRGN clip; - HMENU typemenu; + HMENU gamemenu, typemenu; UINT timer; DWORD timer_last_tickcount; int npresets; @@ -222,6 +222,7 @@ struct frontend { }; static void update_type_menu_tick(frontend *fe); +static void update_copy_menu_greying(frontend *fe); void fatal(char *fmt, ...) { @@ -1573,6 +1574,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME); DeleteMenu(menu, 0, MF_BYPOSITION); #endif + fe->gamemenu = menu; AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New")); AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart")); #ifndef _WIN32_WCE @@ -1635,7 +1637,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo")); AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo")); #ifndef _WIN32_WCE - if (thegame.can_format_as_text) { + if (thegame.can_format_as_text_ever) { AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy")); } @@ -1680,6 +1682,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) SetForegroundWindow(fe->hwnd); update_type_menu_tick(fe); + update_copy_menu_greying(fe); midend_redraw(fe->me); @@ -2657,11 +2660,19 @@ static void update_type_menu_tick(frontend *fe) DrawMenuBar(fe->hwnd); } +static void update_copy_menu_greying(frontend *fe) +{ + UINT enable = (midend_can_format_as_text_now(fe->me) ? + MF_ENABLED : MF_GRAYED); + EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable); +} + static void new_game_type(frontend *fe) { midend_new_game(fe->me); new_game_size(fe); update_type_menu_tick(fe); + update_copy_menu_greying(fe); } static int is_alt_pressed(void) |