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authorSimon Tatham <anakin@pobox.com>2004-05-03 09:10:52 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-03 09:10:52 +0000
commitaa9a8e8c7eecc2de77690b872931e88951622813 (patch)
treecfca97dbf8e19fc3e62c2f6f6689bca480f5ad21 /windows.c
parent6e42ddd31b5ca71f48c6260b01fc49b2451d0a56 (diff)
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The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
Diffstat (limited to 'windows.c')
-rw-r--r--windows.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/windows.c b/windows.c
index 8fbcf8e..87f4284 100644
--- a/windows.c
+++ b/windows.c
@@ -311,9 +311,13 @@ static frontend *new_window(HINSTANCE inst)
int x, y;
RECT r, sr;
HDC hdc;
+ time_t t;
fe = snew(frontend);
- fe->me = midend_new(fe);
+
+ time(&t);
+ fe->me = midend_new(fe, &t, sizeof(t));
+
fe->inst = inst;
midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
@@ -950,8 +954,6 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
- srand(time(NULL));
-
InitCommonControls();
if (!prev) {