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authorSimon Tatham <anakin@pobox.com>2005-01-17 13:48:57 +0000
committerSimon Tatham <anakin@pobox.com>2005-01-17 13:48:57 +0000
commitcc545532268b04e05005bf65f53f0a1ba39335ba (patch)
tree10b02ae3146652cc3e603baacbc6b28734dac889 /windows.c
parent46fa25240e2e1609c4431a639f6e9c4bb6f50b39 (diff)
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Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single structure containing a load of function pointers and said variables. This should make it easy to support platforms on which it's sensible to compile all the puzzles into a single monolithic application. The two existing platforms are still one-binary-per-game. [originally from svn r5126]
Diffstat (limited to 'windows.c')
-rw-r--r--windows.c35
1 files changed, 22 insertions, 13 deletions
diff --git a/windows.c b/windows.c
index ac5e20c..2833969 100644
--- a/windows.c
+++ b/windows.c
@@ -1,5 +1,14 @@
/*
* windows.c: Windows front end for my puzzle collection.
+ *
+ * TODO:
+ *
+ * - Figure out what to do if a puzzle requests a size bigger than
+ * the screen will take. In principle we could put scrollbars in
+ * the window, although that would be pretty horrid. Another
+ * option is to detect in advance that this will be a problem -
+ * we can probably tell this using midend_size() before actually
+ * generating the puzzle - and simply refuse to do it.
*/
#include <windows.h>
@@ -363,7 +372,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
fe = snew(frontend);
- fe->me = midend_new(fe);
+ fe->me = midend_new(fe, &thegame);
if (game_id) {
*error = midend_game_id(fe->me, game_id, FALSE);
@@ -412,7 +421,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
- fe->hwnd = CreateWindowEx(0, game_name, game_name,
+ fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
@@ -429,7 +438,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific...");
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
- game_can_configure) {
+ thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
@@ -450,7 +459,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
- if (game_can_configure) {
+ if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
}
}
@@ -464,11 +473,11 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
HMENU hmenu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help");
AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents");
- if (game_winhelp_topic) {
+ if (thegame.winhelp_topic) {
char *item;
- assert(game_name);
- item = snewn(9+strlen(game_name), char); /*ick*/
- sprintf(item, "Help on %s", game_name);
+ assert(thegame.name);
+ item = snewn(9+strlen(thegame.name), char); /*ick*/
+ sprintf(item, "Help on %s", thegame.name);
AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
@@ -911,10 +920,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
break;
case IDM_GAMEHELP:
assert(fe->help_path);
- assert(game_winhelp_topic);
+ assert(thegame.winhelp_topic);
{
- char *cmd = snewn(10+strlen(game_winhelp_topic), char); /*ick*/
- sprintf(cmd, "JI(`',`%s')", game_winhelp_topic);
+ char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
+ sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
sfree(cmd);
}
@@ -1107,7 +1116,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
- wndclass.lpszClassName = game_name;
+ wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
@@ -1117,7 +1126,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
- sprintf(buf, "%.100s Error", game_name);
+ sprintf(buf, "%.100s Error", thegame.name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}