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-rw-r--r--solo.R4
-rw-r--r--solo.c4
2 files changed, 5 insertions, 3 deletions
diff --git a/solo.R b/solo.R
index 31d767e..594e014 100644
--- a/solo.R
+++ b/solo.R
@@ -6,8 +6,8 @@ solo : [X] GTK COMMON SOLO solo-icon|no-icon
solo : [G] WINDOWS COMMON SOLO solo.res|noicon.res
-solosolver : [U] solo[STANDALONE_SOLVER] dsf STANDALONE
-solosolver : [C] solo[STANDALONE_SOLVER] dsf STANDALONE
+solosolver : [U] solo[STANDALONE_SOLVER] divvy dsf STANDALONE
+solosolver : [C] solo[STANDALONE_SOLVER] divvy dsf STANDALONE
ALL += SOLO
diff --git a/solo.c b/solo.c
index e9f1804..bac51aa 100644
--- a/solo.c
+++ b/solo.c
@@ -2571,6 +2571,8 @@ static char *validate_desc(game_params *params, char *desc)
return "Too much data to fit in grid";
if (params->r == 1) {
+ int pos;
+
/*
* Now we expect a suffix giving the jigsaw block
* structure. Parse it and validate that it divides the
@@ -2579,7 +2581,7 @@ static char *validate_desc(game_params *params, char *desc)
*/
if (*desc != ',')
return "Expected jigsaw block structure in game description";
- int pos = 0;
+ pos = 0;
dsf = snew_dsf(area);
desc++;