diff options
| -rw-r--r-- | blackbox.c | 2 | ||||
| -rw-r--r-- | bridges.c | 2 | ||||
| -rw-r--r-- | dominosa.c | 2 | ||||
| -rw-r--r-- | filling.c | 2 | ||||
| -rw-r--r-- | flip.c | 2 | ||||
| -rw-r--r-- | flood.c | 2 | ||||
| -rw-r--r-- | galaxies.c | 2 | ||||
| -rw-r--r-- | guess.c | 1 | ||||
| -rw-r--r-- | keen.c | 3 | ||||
| -rw-r--r-- | lightup.c | 2 | ||||
| -rw-r--r-- | magnets.c | 2 | ||||
| -rw-r--r-- | map.c | 2 | ||||
| -rw-r--r-- | mines.c | 2 | ||||
| -rw-r--r-- | mosaic.c | 2 | ||||
| -rw-r--r-- | net.c | 2 | ||||
| -rw-r--r-- | netslide.c | 2 | ||||
| -rw-r--r-- | palisade.c | 2 | ||||
| -rw-r--r-- | pattern.c | 2 | ||||
| -rw-r--r-- | pearl.c | 2 | ||||
| -rw-r--r-- | pegs.c | 2 | ||||
| -rw-r--r-- | range.c | 2 | ||||
| -rw-r--r-- | rect.c | 2 | ||||
| -rw-r--r-- | samegame.c | 2 | ||||
| -rw-r--r-- | signpost.c | 2 | ||||
| -rw-r--r-- | singles.c | 2 | ||||
| -rw-r--r-- | sixteen.c | 2 | ||||
| -rw-r--r-- | slant.c | 2 | ||||
| -rw-r--r-- | solo.c | 3 | ||||
| -rw-r--r-- | tents.c | 2 | ||||
| -rw-r--r-- | towers.c | 3 | ||||
| -rw-r--r-- | tracks.c | 2 | ||||
| -rw-r--r-- | twiddle.c | 2 | ||||
| -rw-r--r-- | undead.c | 5 | ||||
| -rw-r--r-- | unequal.c | 3 | ||||
| -rw-r--r-- | unruly.c | 2 |
35 files changed, 36 insertions, 40 deletions
@@ -485,7 +485,7 @@ static game_ui *new_ui(const game_state *state) ui->newmove = false; ui->cur_x = ui->cur_y = 1; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->flash_laser = 0; @@ -2127,7 +2127,7 @@ static game_ui *new_ui(const game_state *state) ui_cancel_drag(ui); ui->cur_x = state->islands[0].x; ui->cur_y = state->islands[0].y; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->show_hints = false; return ui; } @@ -2713,7 +2713,7 @@ static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->highlight_1 = ui->highlight_2 = -1; return ui; } @@ -1396,7 +1396,7 @@ static game_ui *new_ui(const game_state *state) ui->sel = NULL; ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->keydragging = false; return ui; @@ -913,7 +913,7 @@ static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cx = ui->cy = 0; - ui->cdraw = false; + ui->cdraw = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -775,7 +775,7 @@ struct game_ui { static game_ui *new_ui(const game_state *state) { struct game_ui *ui = snew(struct game_ui); - ui->cursor_visible = false; + ui->cursor_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->cx = FILLX; ui->cy = FILLY; return ui; @@ -2688,7 +2688,7 @@ static game_ui *new_ui(const game_state *state) game_ui *ui = snew(game_ui); ui->dragging = false; ui->cur_x = ui->cur_y = 1; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -410,6 +410,7 @@ static game_ui *new_ui(const game_state *state) ui->params = state->params; /* structure copy */ ui->curr_pegs = new_pegrow(state->params.npegs); ui->holds = snewn(state->params.npegs, bool); + ui->display_cur = getenv_bool("PUZZLES_SHOW_CURSOR", false); memset(ui->holds, 0, sizeof(bool)*state->params.npegs); ui->drag_opeg = -1; return ui; @@ -1530,8 +1530,7 @@ static game_ui *new_ui(const game_state *state) ui->hx = ui->hy = 0; ui->hpencil = false; - ui->hshow = false; - ui->hcursor = false; + ui->hshow = ui->hcursor = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1835,7 +1835,7 @@ static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1730,7 +1730,7 @@ static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -2287,7 +2287,7 @@ static game_ui *new_ui(const game_state *state) ui->drag_pencil = 0; ui->show_numbers = false; ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->cur_moved = false; ui->cur_lastmove = 0; return ui; @@ -2387,7 +2387,7 @@ static game_ui *new_ui(const game_state *state) ui->completed = false; ui->flash_is_death = false; /* *shrug* */ ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1009,7 +1009,7 @@ static game_ui *new_ui(const game_state *state) ui->last_state = 0; ui->solved = false; ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -2010,7 +2010,7 @@ static game_ui *new_ui(const game_state *state) ui->org_x = ui->org_y = 0; ui->cur_x = ui->cx = state->width / 2; ui->cur_y = ui->cy = state->height / 2; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); get_random_seed(&seed, &seedsize); ui->rs = random_new(seed, seedsize); sfree(seed); @@ -969,7 +969,7 @@ static game_ui *new_ui(const game_state *state) game_ui *ui = snew(game_ui); ui->cur_x = 0; ui->cur_y = -1; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -878,7 +878,7 @@ static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->x = ui->y = 0; - ui->show = false; + ui->show = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1236,7 +1236,7 @@ static game_ui *new_ui(const game_state *state) ret = snew(game_ui); ret->dragging = false; ret->cur_x = ret->cur_y = 0; - ret->cur_visible = false; + ret->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ret; } @@ -1862,7 +1862,7 @@ static game_ui *new_ui(const game_state *state) ui->ndragcoords = -1; ui->dragcoords = snewn(sz, int); - ui->cursor_active = false; + ui->cursor_active = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->curx = ui->cury = 0; return ui; @@ -785,7 +785,7 @@ static game_ui *new_ui(const game_state *state) ui->sx = ui->sy = ui->dx = ui->dy = 0; ui->dragging = false; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->cur_jumping = false; /* make sure we start the cursor somewhere on the grid. */ @@ -1227,7 +1227,7 @@ static game_ui *new_ui(const game_state *state) { struct game_ui *ui = snew(game_ui); ui->r = ui->c = 0; - ui->cursor_show = false; + ui->cursor_show = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -2206,7 +2206,7 @@ static game_ui *new_ui(const game_state *state) reset_ui(ui); ui->erasing = false; ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->cur_dragging = false; return ui; } @@ -1062,7 +1062,7 @@ static game_ui *new_ui(const game_state *state) ui->nselected = 0; ui->xsel = ui->ysel = 0; - ui->displaysel = false; + ui->displaysel = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1393,7 +1393,7 @@ static game_ui *new_ui(const game_state *state) * copy to clone, there's code that needs fixing in game_redraw too. */ ui->cx = ui->cy = 0; - ui->cshow = false; + ui->cshow = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->dragging = false; ui->sx = ui->sy = ui->dx = ui->dy = 0; @@ -1446,7 +1446,7 @@ static game_ui *new_ui(const game_state *state) game_ui *ui = snew(game_ui); ui->cx = ui->cy = 0; - ui->cshow = false; + ui->cshow = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->show_black_nums = false; return ui; @@ -569,7 +569,7 @@ static game_ui *new_ui(const game_state *state) game_ui *ui = snew(game_ui); ui->cur_x = 0; ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->cur_mode = unlocked; return ui; @@ -1582,7 +1582,7 @@ static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -4559,8 +4559,7 @@ static game_ui *new_ui(const game_state *state) ui->hx = ui->hy = 0; ui->hpencil = false; - ui->hshow = false; - ui->hcursor = false; + ui->hshow = ui->hcursor = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1455,7 +1455,7 @@ static game_ui *new_ui(const game_state *state) ui->drag_button = -1; ui->drag_ok = false; ui->cx = ui->cy = 0; - ui->cdisp = false; + ui->cdisp = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1163,8 +1163,7 @@ static game_ui *new_ui(const game_state *state) ui->hx = ui->hy = 0; ui->hpencil = false; - ui->hshow = false; - ui->hcursor = false; + ui->hshow = ui->hcursor = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -2018,7 +2018,7 @@ static game_ui *new_ui(const game_state *state) ui->notrack = false; ui->dragging = false; ui->drag_sx = ui->drag_sy = ui->drag_ex = ui->drag_ey = -1; - ui->cursor_active = false; + ui->cursor_active = getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->curx = ui->cury = 1; return ui; @@ -618,7 +618,7 @@ static game_ui *new_ui(const game_state *state) ui->cur_x = 0; ui->cur_y = 0; - ui->cur_visible = false; + ui->cur_visible = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1645,10 +1645,9 @@ struct game_ui { static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); - ui->hx = ui->hy = 0; ui->hpencil = false; - ui->hshow = false; - ui->hcursor = false; + ui->hx = ui->hy = ui->hshow = ui->hcursor = + getenv_bool("PUZZLES_SHOW_CURSOR", false); ui->ascii = false; return ui; } @@ -1440,8 +1440,7 @@ static game_ui *new_ui(const game_state *state) ui->hx = ui->hy = 0; ui->hpencil = false; - ui->hshow = false; - ui->hcursor = false; + ui->hshow = ui->hcursor = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ui; } @@ -1513,7 +1513,7 @@ static game_ui *new_ui(const game_state *state) game_ui *ret = snew(game_ui); ret->cx = ret->cy = 0; - ret->cursor = false; + ret->cursor = getenv_bool("PUZZLES_SHOW_CURSOR", false); return ret; } |