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-rw-r--r--twiddle.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/twiddle.c b/twiddle.c
index 6c51cb7..7585239 100644
--- a/twiddle.c
+++ b/twiddle.c
@@ -693,6 +693,16 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y,
int coords[8];
char str[40];
+ /*
+ * If we've been passed a rotation region but we're drawing a
+ * tile which is outside it, we must draw it normally. This can
+ * occur if we're cleaning up after a completion flash while a
+ * new move is also being made.
+ */
+ if (rot && (x < rot->cx || y < rot->cy ||
+ x >= rot->cx+rot->cw || y > rot->cy+rot->ch))
+ rot = NULL;
+
if (rot)
clip(fe, rot->cx, rot->cy, rot->cw, rot->ch);