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-rw-r--r--mines.c2
-rw-r--r--puzzles.but12
2 files changed, 13 insertions, 1 deletions
diff --git a/mines.c b/mines.c
index 3c06b53..db98cc9 100644
--- a/mines.c
+++ b/mines.c
@@ -232,6 +232,8 @@ static game_params *custom_params(config_item *cfg)
ret->w = atoi(cfg[0].sval);
ret->h = atoi(cfg[1].sval);
ret->n = atoi(cfg[2].sval);
+ if (strchr(cfg[2].sval, '%'))
+ ret->n = ret->n * (ret->w * ret->h) / 100;
ret->unique = cfg[3].ival;
return ret;
diff --git a/puzzles.but b/puzzles.but
index e1f6681..d158bc4 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -891,7 +891,17 @@ menu are:
\dt \e{Mines}
-\dd Number of mines in the grid.
+\dd Number of mines in the grid. You can enter this as an absolute
+mine count, or alternatively you can put a \cw{%} sign on the end in
+which case the game will arrange for that proportion of the squares
+in the grid to be mines.
+
+\lcont{
+
+Beware of setting the mine count too high. At very high densities,
+the program may spend forever searching for a solvable grid.
+
+}
\dt \e{Ensure solubility}