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-rw-r--r--twiddle.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/twiddle.c b/twiddle.c
index 06f6ff1..07e2f81 100644
--- a/twiddle.c
+++ b/twiddle.c
@@ -550,6 +550,12 @@ static char *game_text_format(const game_state *state)
int i, x, y, col, maxlen;
bool o = state->orientable;
+ /* Pedantic check: ensure buf is large enough to format an int in
+ * decimal, using the bound log10(2) < 1/3. (Obviously in practice
+ * int is not going to be larger than even 32 bits any time soon,
+ * but.) */
+ assert(sizeof(buf) >= 1 + sizeof(int) * CHAR_BIT/3);
+
/*
* First work out how many characters we need to display each
* number. We're pretty flexible on grid contents here, so we
@@ -561,6 +567,11 @@ static char *game_text_format(const game_state *state)
if (col < x) col = x;
}
+ /* Reassure sprintf-checking compilers like gcc that the field
+ * width we've just computed is not now excessive */
+ if (col >= sizeof(buf))
+ col = sizeof(buf)-1;
+
/*
* Now we know the exact total size of the grid we're going to
* produce: it's got h rows, each containing w lots of col+o,