diff options
| -rw-r--r-- | misc.c | 13 | ||||
| -rw-r--r-- | puzzles.h | 4 |
2 files changed, 13 insertions, 4 deletions
@@ -167,14 +167,12 @@ unsigned char *hex2bin(const char *in, int outlen) return ret; } -void game_mkhighlight(frontend *fe, float *ret, - int background, int highlight, int lowlight) +void game_mkhighlight_specific(frontend *fe, float *ret, + int background, int highlight, int lowlight) { float max; int i; - frontend_default_colour(fe, &ret[background * 3]); - /* * Drop the background colour so that the highlight is * noticeably brighter than it while still being under 1. @@ -194,6 +192,13 @@ void game_mkhighlight(frontend *fe, float *ret, } } +void game_mkhighlight(frontend *fe, float *ret, + int background, int highlight, int lowlight) +{ + frontend_default_colour(fe, &ret[background * 3]); + game_mkhighlight_specific(fe, ret, background, highlight, lowlight); +} + static void memswap(void *av, void *bv, int size) { char tmpbuf[512]; @@ -280,6 +280,10 @@ unsigned char *hex2bin(const char *in, int outlen); * and auto-generates highlight and lowlight colours too. */ void game_mkhighlight(frontend *fe, float *ret, int background, int highlight, int lowlight); +/* As above, but starts from a provided background colour rather + * than the frontend default. */ +void game_mkhighlight_specific(frontend *fe, float *ret, + int background, int highlight, int lowlight); /* Randomly shuffles an array of items. */ void shuffle(void *array, int nelts, int eltsize, random_state *rs); |