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-rw-r--r--emcc.c32
-rw-r--r--emcclib.js1
-rw-r--r--emccpre.js81
-rw-r--r--emccx.json3
-rwxr-xr-xhtml/jspage.pl2
5 files changed, 111 insertions, 8 deletions
diff --git a/emcc.c b/emcc.c
index baf12d3..dda5716 100644
--- a/emcc.c
+++ b/emcc.c
@@ -21,12 +21,6 @@
* by using the DOM File API to ask the user to select a file and
* permit us to see its contents.
*
- * - it ought to be possible to make the puzzle canvases resizable,
- * by superimposing some kind of draggable resize handle. Also I
- * quite like the idea of having a few buttons for standard sizes:
- * reset to default size, maximise to the browser window dimensions
- * (if we can find those out), and perhaps even go full-screen.
- *
* - I should think about whether these webified puzzles can support
* touchscreen-based tablet browsers (assuming there are any that
* can cope with the reasonably modern JS and run it fast enough to
@@ -194,10 +188,12 @@ void timer_callback(double tplus)
}
/* ----------------------------------------------------------------------
- * Helper function to resize the canvas, and variables to remember its
- * size for other functions (e.g. trimming blitter rectangles).
+ * Helper functions to resize the canvas, and variables to remember
+ * its size for other functions (e.g. trimming blitter rectangles).
*/
static int canvas_w, canvas_h;
+
+/* Called when we resize as a result of changing puzzle settings */
static void resize(void)
{
int w, h;
@@ -208,6 +204,26 @@ static void resize(void)
canvas_h = h;
}
+/* Called from JS when the user uses the resize handle */
+void resize_puzzle(int w, int h)
+{
+ midend_size(me, &w, &h, TRUE);
+ if (canvas_w != w || canvas_h != h) {
+ js_canvas_set_size(w, h);
+ canvas_w = w;
+ canvas_h = h;
+ midend_force_redraw(me);
+ }
+}
+
+/* Called from JS when the user uses the restore button */
+void restore_puzzle_size(int w, int h)
+{
+ midend_reset_tilesize(me);
+ resize();
+ midend_force_redraw(me);
+}
+
/*
* HTML doesn't give us a default frontend colour of its own, so we
* just make up a lightish grey ourselves.
diff --git a/emcclib.js b/emcclib.js
index e0c4bea..7d001c3 100644
--- a/emcclib.js
+++ b/emcclib.js
@@ -567,6 +567,7 @@ mergeInto(LibraryManager.library, {
statusbar.style.width = (w - 4) + "px";
document.getElementById("statusbarholder").style.width = w + "px";
}
+ resizable_div.style.width = w + "px";
onscreen_canvas.height = h;
offscreen_canvas.height = h;
diff --git a/emccpre.js b/emccpre.js
index 5c1ad4c..5231d04 100644
--- a/emccpre.js
+++ b/emccpre.js
@@ -103,6 +103,10 @@ var permalink_seed, permalink_desc;
// The undo and redo buttons. Used by js_enable_undo_redo().
var undo_button, redo_button;
+// A div element enclosing both the puzzle and its status bar, used
+// for positioning the resize handle.
+var resizable_div;
+
// Helper function to find the absolute position of a given DOM
// element on a page, by iterating upwards through the DOM finding
// each element's offset from its parent, and thus calculating the
@@ -268,6 +272,83 @@ function initPuzzle() {
// Default to giving keyboard focus to the puzzle.
onscreen_canvas.focus();
+ // Create the resize handle.
+ var resize_handle = document.createElement("canvas");
+ resize_handle.width = 10;
+ resize_handle.height = 10;
+ {
+ var ctx = resize_handle.getContext("2d");
+ ctx.beginPath();
+ for (var i = 1; i <= 7; i += 3) {
+ ctx.moveTo(8.5, i + 0.5);
+ ctx.lineTo(i + 0.5, 8.5);
+ }
+ ctx.lineWidth = '1px';
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
+ ctx.strokeStyle = '#000000';
+ ctx.stroke();
+ }
+ resizable_div = document.getElementById("resizable");
+ resizable_div.appendChild(resize_handle);
+ resize_handle.style.position = 'absolute';
+ resize_handle.style.zIndex = 98;
+ resize_handle.style.bottom = "0";
+ resize_handle.style.right = "0";
+ resize_handle.style.cursor = "se-resize";
+ resize_handle.title = "Drag to resize the puzzle. Right-click to restore the default size.";
+ var resize_xbase = null, resize_ybase = null, restore_pending = false;
+ var resize_xoffset = null, resize_yoffset = null;
+ var resize_puzzle = Module.cwrap('resize_puzzle',
+ 'void', ['number', 'number']);
+ var restore_puzzle_size = Module.cwrap('restore_puzzle_size', 'void', []);
+ resize_handle.oncontextmenu = function(event) { return false; }
+ resize_handle.onmousedown = function(event) {
+ if (event.button == 0) {
+ var xy = element_coords(onscreen_canvas);
+ resize_xbase = xy.x + onscreen_canvas.width / 2;
+ resize_ybase = xy.y;
+ resize_xoffset = xy.x + onscreen_canvas.width - event.pageX;
+ resize_yoffset = xy.y + onscreen_canvas.height - event.pageY;
+ } else {
+ restore_pending = true;
+ }
+ resize_handle.setCapture(true);
+ event.preventDefault();
+ };
+ window.addEventListener("mousemove", function(event) {
+ if (resize_xbase !== null && resize_ybase !== null) {
+ resize_puzzle((event.pageX + resize_xoffset - resize_xbase) * 2,
+ (event.pageY + resize_yoffset - resize_ybase));
+ event.preventDefault();
+ // Chrome insists on selecting text during a resize drag
+ // no matter what I do
+ if (window.getSelection)
+ window.getSelection().removeAllRanges();
+ else
+ document.selection.empty(); }
+ });
+ window.addEventListener("mouseup", function(event) {
+ if (resize_xbase !== null && resize_ybase !== null) {
+ resize_xbase = null;
+ resize_ybase = null;
+ onscreen_canvas.focus(); // return focus to the puzzle
+ } else if (restore_pending) {
+ // If you have the puzzle at larger than normal size and
+ // then right-click to restore, I haven't found any way to
+ // stop Chrome and IE popping up a context menu on the
+ // revealed piece of document when you release the button
+ // except by putting the actual restore into a setTimeout.
+ // Gah.
+ setTimeout(function() {
+ restore_pending = false;
+ restore_puzzle_size();
+ onscreen_canvas.focus();
+ }, 20);
+ }
+ event.preventDefault();
+ });
+
// Run the C setup function, passing argv[1] as the fragment
// identifier (so that permalinks of the form puzzle.html#game-id
// can launch the specified id).
diff --git a/emccx.json b/emccx.json
index 31d7234..e03f7e2 100644
--- a/emccx.json
+++ b/emccx.json
@@ -21,6 +21,9 @@
// Callbacks to return values from dialog boxes
'_dlg_return_sval',
'_dlg_return_ival',
+ // Callbacks when the resizing controls are used
+ '_resize_puzzle',
+ '_restore_puzzle_size',
// Main program, run at initialisation time
'_main'
]
diff --git a/html/jspage.pl b/html/jspage.pl
index d6e4167..19868bd 100755
--- a/html/jspage.pl
+++ b/html/jspage.pl
@@ -84,10 +84,12 @@ ${unfinishedpara}
<select id="gametype"></select>
</p>
<div align=center>
+ <div id="resizable" style="position:relative; left:0; top:0">
<canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
</canvas>
<div id="statusbarholder" style="display: block">
</div>
+ </div>
<p>
Link to this puzzle:
<a id="permalink-desc">by game ID</a>