diff options
| -rw-r--r-- | cube.c | 4 | ||||
| -rw-r--r-- | fifteen.c | 4 | ||||
| -rw-r--r-- | flip.c | 4 | ||||
| -rw-r--r-- | guess.c | 4 | ||||
| -rw-r--r-- | mines.c | 4 | ||||
| -rw-r--r-- | net.c | 4 | ||||
| -rw-r--r-- | netslide.c | 4 | ||||
| -rw-r--r-- | nullgame.c | 4 | ||||
| -rw-r--r-- | pattern.c | 4 | ||||
| -rw-r--r-- | rect.c | 4 | ||||
| -rw-r--r-- | samegame.c | 4 | ||||
| -rw-r--r-- | sixteen.c | 4 | ||||
| -rw-r--r-- | solo.c | 4 | ||||
| -rw-r--r-- | twiddle.c | 4 |
14 files changed, 28 insertions, 28 deletions
@@ -999,12 +999,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -431,12 +431,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -866,12 +866,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -399,12 +399,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -2352,7 +2352,7 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { char buf[80]; /* @@ -2362,7 +2362,7 @@ char *encode_ui(game_ui *ui) return dupstr(buf); } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { sscanf(encoding, "D%d", &ui->deaths); } @@ -1844,7 +1844,7 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { char buf[120]; /* @@ -1855,7 +1855,7 @@ char *encode_ui(game_ui *ui) return dupstr(buf); } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { sscanf(encoding, "O%d,%d;C%d,%d", &ui->org_x, &ui->org_y, &ui->cx, &ui->cy); @@ -987,12 +987,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -137,12 +137,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -755,12 +755,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -2152,12 +2152,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -406,12 +406,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -559,12 +559,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -1912,12 +1912,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -603,12 +603,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } |