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-rw-r--r--cmake/platforms/emscripten.cmake4
-rw-r--r--cmake/platforms/nestedvm.cmake5
-rw-r--r--cmake/platforms/osx.cmake5
-rw-r--r--cmake/platforms/unix.cmake3
-rw-r--r--cmake/platforms/windows.cmake5
-rw-r--r--cmake/setup.cmake20
6 files changed, 40 insertions, 2 deletions
diff --git a/cmake/platforms/emscripten.cmake b/cmake/platforms/emscripten.cmake
index c7e55fe..5673ebe 100644
--- a/cmake/platforms/emscripten.cmake
+++ b/cmake/platforms/emscripten.cmake
@@ -35,11 +35,15 @@ set(CMAKE_C_LINK_FLAGS "\
-s EXTRA_EXPORTED_RUNTIME_METHODS='[cwrap,callMain]'")
set(build_cli_programs FALSE)
+set(build_gui_programs FALSE)
function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} PARENT_SCOPE)
endfunction()
+function(set_platform_gui_target_properties TARGET)
+endfunction()
+
function(set_platform_puzzle_target_properties NAME TARGET)
em_link_pre_js(${TARGET} ${CMAKE_SOURCE_DIR}/emccpre.js)
em_link_js_library(${TARGET} ${CMAKE_SOURCE_DIR}/emcclib.js)
diff --git a/cmake/platforms/nestedvm.cmake b/cmake/platforms/nestedvm.cmake
index 6862896..3f768a4 100644
--- a/cmake/platforms/nestedvm.cmake
+++ b/cmake/platforms/nestedvm.cmake
@@ -15,7 +15,7 @@ function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} PARENT_SCOPE)
endfunction()
-function(set_platform_puzzle_target_properties NAME TARGET)
+function(set_platform_gui_target_properties TARGET)
set(build_subdir ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}-tmp)
add_custom_command(OUTPUT ${build_subdir}
@@ -56,5 +56,8 @@ function(set_platform_puzzle_target_properties NAME TARGET)
${build_subdir}/PuzzleEngine.class)
endfunction()
+function(set_platform_puzzle_target_properties NAME TARGET)
+endfunction()
+
function(build_platform_extras)
endfunction()
diff --git a/cmake/platforms/osx.cmake b/cmake/platforms/osx.cmake
index 4577a73..2e95d4b 100644
--- a/cmake/platforms/osx.cmake
+++ b/cmake/platforms/osx.cmake
@@ -6,10 +6,15 @@ set(CPACK_DMG_VOLUME_NAME "Simon Tatham's Puzzle Collection")
include(CPack)
set(build_individual_puzzles FALSE)
+set(build_gui_programs FALSE) # they don't really fit in the OS X GUI model
+
function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} PARENT_SCOPE)
endfunction()
+function(set_platform_gui_target_properties TARGET)
+endfunction()
+
function(set_platform_puzzle_target_properties NAME TARGET)
endfunction()
diff --git a/cmake/platforms/unix.cmake b/cmake/platforms/unix.cmake
index 26d2e97..09eed6a 100644
--- a/cmake/platforms/unix.cmake
+++ b/cmake/platforms/unix.cmake
@@ -75,6 +75,9 @@ function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} ${c_icon_file} PARENT_SCOPE)
endfunction()
+function(set_platform_gui_target_properties TARGET)
+endfunction()
+
function(set_platform_puzzle_target_properties NAME TARGET)
get_target_property(official ${TARGET} official)
get_target_property(exename ${TARGET} exename)
diff --git a/cmake/platforms/windows.cmake b/cmake/platforms/windows.cmake
index 377b05d..d4b9092 100644
--- a/cmake/platforms/windows.cmake
+++ b/cmake/platforms/windows.cmake
@@ -37,11 +37,14 @@ function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE)
endfunction()
+function(set_platform_gui_target_properties TARGET)
+ set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON)
+endfunction()
+
function(set_platform_puzzle_target_properties NAME TARGET)
if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico)
target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\")
endif()
- set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON)
endfunction()
function(build_platform_extras)
diff --git a/cmake/setup.cmake b/cmake/setup.cmake
index 0ccf345..26eb74d 100644
--- a/cmake/setup.cmake
+++ b/cmake/setup.cmake
@@ -4,6 +4,7 @@ to build as if official (separated by ';')")
set(build_individual_puzzles TRUE)
set(build_cli_programs TRUE)
+set(build_gui_programs TRUE)
set(build_icons FALSE)
set(need_c_icons FALSE)
@@ -90,6 +91,7 @@ function(puzzle NAME)
set_property(TARGET ${EXENAME} PROPERTY objective ${OPT_OBJECTIVE})
set_property(TARGET ${EXENAME} PROPERTY official ${official})
set_platform_puzzle_target_properties(${NAME} ${EXENAME})
+ set_platform_gui_target_properties(${EXENAME})
endif()
endfunction()
@@ -109,6 +111,24 @@ function(cliprogram NAME)
endif()
endfunction()
+# Similar to cliprogram, but builds a GUI helper tool, linked against
+# the normal puzzle frontend.
+function(guiprogram NAME)
+ cmake_parse_arguments(OPT
+ "" "COMPILE_DEFINITIONS" "" ${ARGN})
+
+ if(build_gui_programs)
+ get_platform_puzzle_extra_source_files(extra_files nullgame)
+ add_executable(${NAME} ${OPT_UNPARSED_ARGUMENTS} ${extra_files})
+ target_link_libraries(${NAME}
+ common ${platform_gui_libs} ${platform_libs})
+ if(OPT_COMPILE_DEFINITIONS)
+ target_compile_definitions(${NAME} PRIVATE ${OPT_COMPILE_DEFINITIONS})
+ endif()
+ set_platform_gui_target_properties(${NAME})
+ endif()
+endfunction()
+
# A small wrapper around cliprogram, taking advantage of the common
# formula that puzzle 'foo' often comes with 'foosolver'.
function(solver NAME)